The effects of display parameters and devices are examined on spatial ability test times in virtual environments. Before the investigation, completion times of 240 and 61 students were measured, using an LG desktop display and the Gear VR, respectively. The virtual environment also logged the following randomized display parameters: virtual camera type, field of view, rotation, contrast ratio, whether shadows are turned on, and the used display device. The completion times were analyzed using regression analysis methods. Except for the virtual camera type, every factor has a significant influence on the test completion times. After grouping the remaining factors into pairs, triplets, quartets, and quintets, the following can be concluded: t...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
Although the popularity of virtual environments is widely known, little is known about the usability...
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learnin...
Researchers studying environmental perception and cognition in general, and human spatial ability in...
Spatial decision-making in different virtual environments may vary based on the levels of spatial aw...
Although a wide range of display devices is used in virtual environment (VE) systems, no guidelines ...
Despite the increasing use of virtual reality within industry and academia, there is a lack of appli...
Virtual reality has been becoming more affordable in recent years. This led to more content specific...
The increasing number of applications employing virtual environment (VE) teclmologies as a tool, par...
In virtual environment applications, there is a IradeofTbetween the quality of the graphic image and...
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests ha...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
This correlational study investigated a new measure of environmental spatial ability (i.e., large sc...
Summarization: A between groups experiment was carried out to compare navigational strategies in a ...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
Although the popularity of virtual environments is widely known, little is known about the usability...
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learnin...
Researchers studying environmental perception and cognition in general, and human spatial ability in...
Spatial decision-making in different virtual environments may vary based on the levels of spatial aw...
Although a wide range of display devices is used in virtual environment (VE) systems, no guidelines ...
Despite the increasing use of virtual reality within industry and academia, there is a lack of appli...
Virtual reality has been becoming more affordable in recent years. This led to more content specific...
The increasing number of applications employing virtual environment (VE) teclmologies as a tool, par...
In virtual environment applications, there is a IradeofTbetween the quality of the graphic image and...
Displays for virtual environments (VE) are in focus of many discussions in ergonomics. Some tests ha...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
This correlational study investigated a new measure of environmental spatial ability (i.e., large sc...
Summarization: A between groups experiment was carried out to compare navigational strategies in a ...
Although new virtual reality (VR) devices and their contents are actively being released, there are ...
The present study examined if spatial knowledge gained from a virtual environment is affected by the...
Although the popularity of virtual environments is widely known, little is known about the usability...
This study aims to verify the learning effectiveness of a desktop virtual reality (VR)-based learnin...