Fostering University Students’ Engagement in Teamwork and Innovation Behaviors through Game-Based Learning (GBL)

  • Pilar Martín-Hernández
  • Marta Gil-Lacruz
  • Ana I. Gil-Lacruz
  • Juan Luis Azkue-Beteta
  • Eva M. Lira
  • Luis Cantarero
Publication date
December 2021
Publisher
MDPI AG
Journal
Sustainability

Abstract

Higher Education Instituions (HEIs) should be the driving force behind the training of college students in terms of both hard and soft skills (for example, innovation and teamwork competencies), and they should also do so without neglecting their health and well-being, perhaps more than ever in these complex times of the SARS-CoV2 pandemic. Game-based learning (GBL) could be a powerful and useful tool in this regard. There is, however, some controversy surrounding the use of games for learning purposes in higher education institutions, and most of the research done about this issue corresponds to GBL through digital games. Under this background, the main objective of this study was to test the effect of GBL on the intrinsic motivation (IM),...

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