Higher Education Instituions (HEIs) should be the driving force behind the training of college students in terms of both hard and soft skills (for example, innovation and teamwork competencies), and they should also do so without neglecting their health and well-being, perhaps more than ever in these complex times of the SARS-CoV2 pandemic. Game-based learning (GBL) could be a powerful and useful tool in this regard. There is, however, some controversy surrounding the use of games for learning purposes in higher education institutions, and most of the research done about this issue corresponds to GBL through digital games. Under this background, the main objective of this study was to test the effect of GBL on the intrinsic motivation (IM),...
[[abstract]]Heath education is an important component of the curriculum for fostering children's cor...
10th International Conference on Education and New Learning Technologies (EDULEARN2018)Gamification ...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Higher Education Instituions (HEIs) should be the driving force behind the training of college stude...
10th International Conference on Education and New Learning Technologies (EDULEARN2018)Regardless of...
Covid-19 became a worldwide health hazard with severe educational ramifications in 2020. Government...
Our study examined using a computer-based learning game as a tool to facilitate teaching and learnin...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
In recent years, the adoption of flipped learning as an educational approach has gained significant ...
Games-based learning constitutes integrating games into learning experiences to create effective lea...
Learning through interactive media gives additional value to the educational world because it enable...
[EN] The benefits of game-based learning (GBL) are well justified in literature, but there are no ab...
Research on game-based learning (GBL) methods shows that they may increase students' motivation and ...
[[abstract]]Heath education is an important component of the curriculum for fostering children's cor...
10th International Conference on Education and New Learning Technologies (EDULEARN2018)Gamification ...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...
Higher Education Instituions (HEIs) should be the driving force behind the training of college stude...
10th International Conference on Education and New Learning Technologies (EDULEARN2018)Regardless of...
Covid-19 became a worldwide health hazard with severe educational ramifications in 2020. Government...
Our study examined using a computer-based learning game as a tool to facilitate teaching and learnin...
Game-based learning (GBL) is claimed to contribute to motivation and learning in a variety of conten...
© Kassel University Press GmbH. A modern school deals with a generation of students who were born an...
Games are increasingly becoming common in learning environments, and to match the requirements of d...
In recent years, the adoption of flipped learning as an educational approach has gained significant ...
Games-based learning constitutes integrating games into learning experiences to create effective lea...
Learning through interactive media gives additional value to the educational world because it enable...
[EN] The benefits of game-based learning (GBL) are well justified in literature, but there are no ab...
Research on game-based learning (GBL) methods shows that they may increase students' motivation and ...
[[abstract]]Heath education is an important component of the curriculum for fostering children's cor...
10th International Conference on Education and New Learning Technologies (EDULEARN2018)Gamification ...
Melek, Ceren Gülra (Arel Author)The purpose of this study is to investigate the effects of digital g...