Why do learning games fail or succeed? Recent evidence suggests that attention forms an important moderator of learning from games. While existing media effects and learning theories acknowledge the role of attentional limits, they fail to account for the specific ways that games as interactive media steer attention. In response, we here develop the Task-Attention Theory of Game Learning. Drawing on current psychological and games research, task-attention theory argues that games as interactive media demand and structure the pursuit of tasks, which ties into distinct attentional mechanisms, namely learned attentional sets which focus attentional selection onto task-relevant features, as well as active sampling: users navigate and manipulate...
iv Video games players (VGPs) regularly demonstrate marked success over non-video game players (NVGP...
Gaming is a domain of profound skill development. Players’ digital traces create data that track the...
Ph.D. University of Hawaii at Manoa 2011.Includes bibliographical references.Action video games have...
Feature-based attention allocates resources to particular stimulus features and reduces processing a...
Feature-based attention allocates resources to particular stimulus features and reduces processing a...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
Educational games have long been seen as having great potential, but evidence for their effectivenes...
The benefits of training rarely extend beyond the learnt task. We investigate whether action video g...
The possibility of leveraging video games for enhancing behavior and brain function has led to an em...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
Videogames have become one of the most popular leisure activities worldwide, including multiple game...
The hyperspecificity of learning is a vexing issue when designing interventions for cognitive enhanc...
Digital games are well known for holding players’ attention and stopping them from being distracted ...
Studies suggest that action video game play improves top-down attentional control. A current learnin...
iv Video games players (VGPs) regularly demonstrate marked success over non-video game players (NVGP...
Gaming is a domain of profound skill development. Players’ digital traces create data that track the...
Ph.D. University of Hawaii at Manoa 2011.Includes bibliographical references.Action video games have...
Feature-based attention allocates resources to particular stimulus features and reduces processing a...
Feature-based attention allocates resources to particular stimulus features and reduces processing a...
PURPOSE OF THE REVIEW The notion that play may facilitate learning has long been touted. Here, we re...
Educational games have long been seen as having great potential, but evidence for their effectivenes...
The benefits of training rarely extend beyond the learnt task. We investigate whether action video g...
The possibility of leveraging video games for enhancing behavior and brain function has led to an em...
Video games as an entertainment form are very popular. Understanding what video games do to us in a ...
Visual attention is the set of mechanisms by which relevant visual information is selected while irr...
Videogames have become one of the most popular leisure activities worldwide, including multiple game...
The hyperspecificity of learning is a vexing issue when designing interventions for cognitive enhanc...
Digital games are well known for holding players’ attention and stopping them from being distracted ...
Studies suggest that action video game play improves top-down attentional control. A current learnin...
iv Video games players (VGPs) regularly demonstrate marked success over non-video game players (NVGP...
Gaming is a domain of profound skill development. Players’ digital traces create data that track the...
Ph.D. University of Hawaii at Manoa 2011.Includes bibliographical references.Action video games have...