The design of gamified experiences following the one-fits-all approach uses the same game elements for all users participating in the experience. The alternative is adaptive gamification, which considers that users have different playing motivations. Some adaptive approaches use a (static) player profile gathered at the beginning of the experience; thus, the user experience fits this player profile uncovered through the use of a player type questionnaire. This paper presents a dynamic adaptive method which takes players’ profiles as initial information and also considers how these profiles change over time based on users’ interactions and opinions. Then, the users are provided with a personalized experience through the use of game elements ...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
International audienceGamification, the use of game elements in non-game settings, is more and more ...
International audienceGamification is widely used to increase learner motivation when using a learni...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
International audienceMany learning environments are swiftly abandoned by the learners, even if they...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Adaptive gamification answers the need to customize engagement strategies because users are motivate...
National audienceMany learning environments are swiftly abandoned by the learners, even if they are ...
Benefits of collaborative learning are established and gamification methods have been used to motiva...
International audienceMany learning environments are quickly deserted by the learners, even if they ...
GamLA 2021 workshopMost current adaptive gamification approaches use what is often called a "static"...
Gamification and game-based learning have received wide attention in the past few decades. By blendi...
Massive Online Open Courses (MOOCs) have increasingly become objects of research interest and studie...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
International audienceGamification, the use of game elements in non-game settings, is more and more ...
International audienceGamification is widely used to increase learner motivation when using a learni...
The design of gamified experiences following the one-fits-all approach uses the same game elements f...
International audienceMany learning environments are swiftly abandoned by the learners, even if they...
(Scimago Q2, ATIEF B)International audienceBackground. Many learning environments are quickly desert...
International audienceMany learning environments are deserted by the learners, even if they are effe...
Adaptive gamification answers the need to customize engagement strategies because users are motivate...
National audienceMany learning environments are swiftly abandoned by the learners, even if they are ...
Benefits of collaborative learning are established and gamification methods have been used to motiva...
International audienceMany learning environments are quickly deserted by the learners, even if they ...
GamLA 2021 workshopMost current adaptive gamification approaches use what is often called a "static"...
Gamification and game-based learning have received wide attention in the past few decades. By blendi...
Massive Online Open Courses (MOOCs) have increasingly become objects of research interest and studie...
Gamification, that is, the usage of game content in non-game contexts, has been successfully employe...
Artificial Intelligence has been applied to dynamic games for many years. The ultimate goal is creat...
International audienceGamification, the use of game elements in non-game settings, is more and more ...
International audienceGamification is widely used to increase learner motivation when using a learni...