Monte Carlo methods rely on sequences of random numbers to obtain solutions to many problems in science and engineering. In this work, we evaluate the performance of different pseudo-random number generators (PRNGs) of the Curand library on a number of modern Nvidia GPU cards. As a numerical test, we generate pseudo-random number (PRN) sequences and obtain non-uniform distributions using the acceptance-rejection method. We consider GPU, CPU, and hybrid CPU/GPU implementations. For the GPU, we additionally consider two different implementations using the host and device application programming interfaces (API). We study how the performance depends on implementation parameters, including the number of threads per block and the number of block...
Monte Carlo simulations have become a common practice to evaluate a proposed statistical procedure, ...
In this paper we present a new pseudorandom number generator (PRNG) on graphics processing units (GP...
Version 3 is the same as version 2 but only the resulting PDF was uploaded, to avoid this bug: http:...
Monte Carlo methods rely on sequences of random numbers to obtain solutions to many problems in scie...
The implementation of Monte Carlo simulation on the CUDA Fortran requires a fast random number gener...
International audienceParallel stochastic simulations tend to exploit more and more computing power ...
International audienceStochastic simulations are often sensitive to the source of randomness that ch...
International audienceRandom number generation is a key element of stochastic simulations. It has be...
This work considers the deployment of pseudo-random number generators (PRNGs) on graphics processing...
Abstract EFFICIENT RANDOM NUMBER GENERATION FOR FERMI CLASS GPUs by NIRODHA ABEYWARDANA JAN 2012 Adv...
International audienceRandom number generation is a key element of stochastic simulations. It has be...
The future of high-performance computing is aligning itself towards the efficient use of highly para...
High-performance streams of (pseudo) random numbers are crucial for the efficient implementation of ...
The race to computing power increases every day in the simulation community. A few years ago, scient...
Monte Carlo methods provide approximate numerical solutions to problems that would be difficult or i...
Monte Carlo simulations have become a common practice to evaluate a proposed statistical procedure, ...
In this paper we present a new pseudorandom number generator (PRNG) on graphics processing units (GP...
Version 3 is the same as version 2 but only the resulting PDF was uploaded, to avoid this bug: http:...
Monte Carlo methods rely on sequences of random numbers to obtain solutions to many problems in scie...
The implementation of Monte Carlo simulation on the CUDA Fortran requires a fast random number gener...
International audienceParallel stochastic simulations tend to exploit more and more computing power ...
International audienceStochastic simulations are often sensitive to the source of randomness that ch...
International audienceRandom number generation is a key element of stochastic simulations. It has be...
This work considers the deployment of pseudo-random number generators (PRNGs) on graphics processing...
Abstract EFFICIENT RANDOM NUMBER GENERATION FOR FERMI CLASS GPUs by NIRODHA ABEYWARDANA JAN 2012 Adv...
International audienceRandom number generation is a key element of stochastic simulations. It has be...
The future of high-performance computing is aligning itself towards the efficient use of highly para...
High-performance streams of (pseudo) random numbers are crucial for the efficient implementation of ...
The race to computing power increases every day in the simulation community. A few years ago, scient...
Monte Carlo methods provide approximate numerical solutions to problems that would be difficult or i...
Monte Carlo simulations have become a common practice to evaluate a proposed statistical procedure, ...
In this paper we present a new pseudorandom number generator (PRNG) on graphics processing units (GP...
Version 3 is the same as version 2 but only the resulting PDF was uploaded, to avoid this bug: http:...