Ponència presentada en CoSECiVi 2020, VI Congreso de la Sociedad Española para las Ciencias del Videojuego On-line, 7-8 d'octubre de 2020.This work presents a continuous level of detail representation of foliage of trees. Multiresolution modeling allows to adapt the number of polygons to render to the relevance of the object in the scene. However, foliage is represented by isolated polygons, so most of the multiresolution modeling methods do not work properly with this part of the tree. This paper presents a multiresolution model that allows to adapt the number of leaves to the relevance of the foliage in the scene. The criterion to select the appropriate leaves to render is based on a previously performed view-driven simplificatio...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
The aim of this work is the design and implementation of algorithms to simplify complex polygonal mo...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Plants and trees are an essential part of outdoor scenes. They are represented by such a vast numb...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
The main problem in the real-time rendering of vegetation is the massive amount of primitives to be ...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
The aim of this work is the design and implementation of algorithms to simplify complex polygonal mo...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...
Outdoor scenes require vegetation to make them look realistic. Current hardware cannot afford real-t...
Real-time rendering of vegetation is one of the most important challenges in outdoor scenes. This is...
This paper presents a new method for realistic real-time rendering of tree foliage. Some approaches ...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
This paper presents a generalized geometric foliage simplification method to efficiently construct m...
Tree modeling and rendering is an integral part of many modern computer graphics applications. Unfor...
AbstractWe introduce a new representation for modeling and rendering plants and trees. The represent...
Abstract—Real-time rendering of vegetation is currently a problem in need of a solution. The lack of...
A-09-19International audiencePlants are important objects in virtual environments. High complexity o...
Plants and trees are an essential part of outdoor scenes. They are represented by such a vast numb...
Plants are important objects in virtual environments. High complexity of shape structure is found in...
The main problem in the real-time rendering of vegetation is the massive amount of primitives to be ...
International audienceThe goal of this paper is the interactive and realistic rendering of 3D trees ...
The aim of this work is the design and implementation of algorithms to simplify complex polygonal mo...
This paper gives an overview of computer graphics representations of trees commonly used for the ren...