Learning and emotions have a strong correlation. A student in good emotional state that encourages learning helps to grasp new concepts and learn effectively, and vice versa. In eLearning, emotions of a student are not addressed as it is addressed in traditional class room. As a stepping stone to develop an emotion adaptive learning system, this project focuses on identifying the parameters derived from learner's interactions with the system that affect emotions. Student's interactions are captured while interacting with the e-Leaming system. These interactions are converted into quantified parameters. These parameters are collected for all students under observation, and then analyzed which contribute to explain the performance of studen...
It is well known that emotions have a great impact on the learning process and this becomes especial...
Research on modeling affect has matured considerably over the past several years, so that designers ...
Game-based learning (GBL) environments introduced a new generation of Intelligent Tutor- ing Systems...
Today online learning provides wider coverage many different approaches such as distance learning, c...
e-Learning is the use of information and communication technology to enable people to learn anytime ...
Emotion, human intelligence and learning have inextricable connections. Making sure learners' emotio...
Online learning is a support tool for educators as well as a medium of delivery of any-time, any-wh...
Abstract. Recent works in Computer Science, Neurosciences, Education, and Psychology have shown that...
In this paper we propose a model to represent and manage affective / emotional feedback. This model ...
Student modeling is an important issue in telematics learning environments, e.g. learning resources ...
E-learning has become a critical factor in the academic environment due to the endless number of pos...
Abstract—Affective computing has been the focus of artificial intelligence for several years. The am...
Emotional, cognitive, and motivational processes are dynamic and influence each other during learnin...
This chapter describes how a machine vision approach could be utilized for tracking learning feedbac...
The effectiveness of intelligent tutoring systems, for instance on-line learning systems, can be imp...
It is well known that emotions have a great impact on the learning process and this becomes especial...
Research on modeling affect has matured considerably over the past several years, so that designers ...
Game-based learning (GBL) environments introduced a new generation of Intelligent Tutor- ing Systems...
Today online learning provides wider coverage many different approaches such as distance learning, c...
e-Learning is the use of information and communication technology to enable people to learn anytime ...
Emotion, human intelligence and learning have inextricable connections. Making sure learners' emotio...
Online learning is a support tool for educators as well as a medium of delivery of any-time, any-wh...
Abstract. Recent works in Computer Science, Neurosciences, Education, and Psychology have shown that...
In this paper we propose a model to represent and manage affective / emotional feedback. This model ...
Student modeling is an important issue in telematics learning environments, e.g. learning resources ...
E-learning has become a critical factor in the academic environment due to the endless number of pos...
Abstract—Affective computing has been the focus of artificial intelligence for several years. The am...
Emotional, cognitive, and motivational processes are dynamic and influence each other during learnin...
This chapter describes how a machine vision approach could be utilized for tracking learning feedbac...
The effectiveness of intelligent tutoring systems, for instance on-line learning systems, can be imp...
It is well known that emotions have a great impact on the learning process and this becomes especial...
Research on modeling affect has matured considerably over the past several years, so that designers ...
Game-based learning (GBL) environments introduced a new generation of Intelligent Tutor- ing Systems...