Amongst its innumerable effects on society, the proliferation of digital media has transformed the institution of art, with new forms and channels of digital content delivery allowing unprecedented levels of reproducibility. This reproducibility has allowed artworks and artifacts to be copied, shared, and experienced in a multitude of new ways, often far beyond the original artist’s intentions or expectations. Contemporary technologies such as advanced 3D object rendering, photogrammetry and Virtual Reality have established a new era of reproduction beyond simplistic image replication. This new era has not only revolutionised the artwork itself, but also the relationship between the viewers of art and the original piece, or the aura. The p...
Museum artefacts are usually kept behind special glass cases for protection and preservation with ac...
This article discusses a 3D print of Rembrandt van Rijn’s Saul and David to introduce the debate on ...
The essay aims to analyse past and present methods of reality simulation critically. It proposes a n...
Amongst its innumerable effects on society, the proliferation of digital media has transformed the i...
Over the past decade, we have witnessed an increase in the use of technology, through the creation ...
Over the past decade, we have witnessed an increase in the use of technology, through the creation ...
Over the past decade, we have witnessed an increase in the use of technology, through the creation o...
Over the past decade, we have witnessed an increase in the use of technology, through the creation o...
This thesis explores how the aura of the artworks changes in the age of digital reproduction through...
This thesis explores how the aura of the artworks changes in the age of digital reproduction through...
This thesis explores how the aura of the artworks changes in the age of digital reproduction through...
The senses are finding their way back into the art museum, but the way paintings are displayed is st...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
This article uses the COVID –19 crisis to re –evaluate the importance of reproductions – 3D prints –...
This article discusses a 3D print of Rembrandt van Rijn’s Saul and David to introduce the debate on ...
Museum artefacts are usually kept behind special glass cases for protection and preservation with ac...
This article discusses a 3D print of Rembrandt van Rijn’s Saul and David to introduce the debate on ...
The essay aims to analyse past and present methods of reality simulation critically. It proposes a n...
Amongst its innumerable effects on society, the proliferation of digital media has transformed the i...
Over the past decade, we have witnessed an increase in the use of technology, through the creation ...
Over the past decade, we have witnessed an increase in the use of technology, through the creation ...
Over the past decade, we have witnessed an increase in the use of technology, through the creation o...
Over the past decade, we have witnessed an increase in the use of technology, through the creation o...
This thesis explores how the aura of the artworks changes in the age of digital reproduction through...
This thesis explores how the aura of the artworks changes in the age of digital reproduction through...
This thesis explores how the aura of the artworks changes in the age of digital reproduction through...
The senses are finding their way back into the art museum, but the way paintings are displayed is st...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
This article uses the COVID –19 crisis to re –evaluate the importance of reproductions – 3D prints –...
This article discusses a 3D print of Rembrandt van Rijn’s Saul and David to introduce the debate on ...
Museum artefacts are usually kept behind special glass cases for protection and preservation with ac...
This article discusses a 3D print of Rembrandt van Rijn’s Saul and David to introduce the debate on ...
The essay aims to analyse past and present methods of reality simulation critically. It proposes a n...