This study aims to provide a new way to increase student motivation in participating in the lecture process. The current condition is that students feel tired due to lecture activities which feel like they are just routinely doing assignments after a day of work. Therefore, the researchers tried to apply the gamification concept design to present fresh and fun lecture activities without compromising the essence of the lecture process. The goal is that students are able to enjoy the lecture process without being burdened so that they can bring out their true potential
Gamification has been widely adopted in many areas, including in the educational context. The studen...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
The application of game principles to nongame contexts has proven to be a powerful pedagogical strat...
Education systems need to be developed constantly to keep up with the everchanging world and to ensu...
The Higher education system has been facing some difficulties to attract the millennial generation i...
Traditional lecture is a teaching method that is largely used in the teaching and learning process. ...
Developing qualitative human capacity of accounting remained a challenge to our modern tertiary inst...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification gives opportunities for instructors and majors to attract more students. However, there...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Presented at International Conference on Learning and Teaching, 29 September-1 October 2015, Singapo...
Gamification has been widely adopted in many areas, including in the educational context. The studen...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
The application of game principles to nongame contexts has proven to be a powerful pedagogical strat...
Education systems need to be developed constantly to keep up with the everchanging world and to ensu...
The Higher education system has been facing some difficulties to attract the millennial generation i...
Traditional lecture is a teaching method that is largely used in the teaching and learning process. ...
Developing qualitative human capacity of accounting remained a challenge to our modern tertiary inst...
Gamification is gaining momentum in Higher Education (HE) as scholars begin to enquire what they can...
Games have become popular in today’s media. Along with games, gamification has become popular in man...
Gamification gives opportunities for instructors and majors to attract more students. However, there...
Gamification is the application of game mechanics and player incentives to non-game environments. Wh...
This report explores gamification as a pedagogic approach to engage and motivate students in higher ...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
In recent years, there has been an increasing interest in applying Gamification in Education, which ...
Presented at International Conference on Learning and Teaching, 29 September-1 October 2015, Singapo...
Gamification has been widely adopted in many areas, including in the educational context. The studen...
This thesis addresses the problem of students' disengagement by investigating if gamification can ma...
The application of game principles to nongame contexts has proven to be a powerful pedagogical strat...