Since appearing on the consumer market two years ago, Virtual Reality (VR) games for the HTC Vive have begun to standardize their control schemes. The conventional control schemes for VR games consists of either teleportation or artificial locomotion via the Vive trackpads as a method of movement. These methods are not physically taxing to the players, but teleportation breaks immersion while artificial locomotion can induce motion sickness. Gestures that mimic natural human movement can prevent breaking the user’s immersion and reduce motion sickness. Here, we have developed and released a commercial VR game using gestures that mimic natural human movement titled “Deplau” on Steam; a digital distribution platform. Deplau uses body ...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
In this paper, we examine different means of movement of the user model in the vr application and ex...
In this paper, we examine different means of movement of the user model in the vr application and ex...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
In recent years, people in the world have perceived how 3D inventions change our life. Along with th...
Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift ...
Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift ...
This paper raises the question of why movement base interaction is important in Virtual Reality (VR)...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
The field of virtual reality (VR) is getting increasing attention from the scientific community and ...
This thesis provides insight into the development of Virtual Reality(VR) applications with the purpo...
This study analyzes walking interaction to enhance the immersion and minimize virtual reality (VR) s...
In this paper, we examine different means of movement of the user model in the vr application and ex...
In this paper, we examine different means of movement of the user model in the vr application and ex...
Virtual Reality (VR) has been around for more than fifty years but the technology hasn’t reached pra...
In recent years, people in the world have perceived how 3D inventions change our life. Along with th...
Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift ...
Virtual Reality consumer hardware is now available for the masses through the HTC Vive, Oculus Rift ...
This paper raises the question of why movement base interaction is important in Virtual Reality (VR)...
Virtual reality (VR) as a gaming platform is a relatively new technology but has nevertheless quickl...
In this paper we present a VR locomotion technique based on the Leap Motion device and compare it to...
As the number of commercial products of virtual reality (VR) has steeply increased and the developme...