Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to stay-at-home and quarantine restrictions, which has led to further concerns regarding the wellbeing impacts of videogames. Due to the challenges and stressors associated with living in a pandemic, it is even more crucial now to understand how engagement with videogames influence players’ wellbeing. This study, therefore, utilises Self-Determination Theory and the Dualistic Model of Passion to explore the relationships between people’s need satisfaction (and frustration), passion for videogames, and wellbeing prior to and during the COVID-19 pandemic. Findings showed that, during both periods, in-game need satisfaction could lead to either ha...
Research applying self-determination theory and the dualistic model of passion (DMP) has shown video...
Research on self-determination theory has demonstrated that the satisfaction of basic psychological ...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to...
The COVID-19 pandemic caused tremendous economic and social disruption devastating people’s liveliho...
The present research examined the background and consequences of different styles of engagement in v...
The present research examined the background and consequences of different styles of engagement in v...
Although research shows that videogames have a positive impact on the majority of players, concerns ...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
The COVID-19 pandemic has affected the way many people live their lives. The increasing amount of ti...
This study examined the relationship between video game playing and loneliness and compared competit...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
Research applying self-determination theory and the dualistic model of passion (DMP) has shown video...
Research on self-determination theory has demonstrated that the satisfaction of basic psychological ...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...
Since the outbreak of COVID-19, reports have shown a significant rise in videogame engagement due to...
The COVID-19 pandemic caused tremendous economic and social disruption devastating people’s liveliho...
The present research examined the background and consequences of different styles of engagement in v...
The present research examined the background and consequences of different styles of engagement in v...
Although research shows that videogames have a positive impact on the majority of players, concerns ...
Video games can satisfy people's basic psychological needs of autonomy, competence, and relatedness....
Video games is one of the most popular forms of entertainment, and there are nearly 3 billion video ...
More Americans now play video games than go to the movies ( NPD Group, 2009 ). The meteoric rise in...
More Americans now play video games than go to the movies (NPD Group, 2009). The meteoric rise in po...
The COVID-19 pandemic has affected the way many people live their lives. The increasing amount of ti...
This study examined the relationship between video game playing and loneliness and compared competit...
Playing computer games has often been theorised to be linked to the wellbeing of users. However, the...
Research applying self-determination theory and the dualistic model of passion (DMP) has shown video...
Research on self-determination theory has demonstrated that the satisfaction of basic psychological ...
Starting from the dualistic model of passion by Vallerand and colleagues (2003), this study aimed to...