This study investigated the specification of educational compatibility within a technology acceptance model (TAM) suited to engaging educational technologies. Attitudes towards virtual reality (VR) for learning was used to test the experimental model. One hundred and seventy-nine valid survey responses were collected from 517 potential participants with the majority from first-year university students. The independent variables were educational compatibility, cognitive engagement, social influence, system attributes, perceived anxiety and facilitating conditions. Exploratory factor analysis showed that educational compatibility and attitude were collinear, and therefore were combined into one construct. Confirmatory factor analysis indicate...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Since the basic model of technology acceptance model (TAM) was introduced, studies in various fields...
The increasing mainstream adoption of immersive virtual reality (iVR) in education has triggered res...
This study investigated the specification of educational compatibility within a technology acceptanc...
Technology Acceptance Model (TAM) has received great recognition through the various research conduc...
Information and communication technologies have a significant impact on daily living. One of the imp...
Virtual reality (VR) is the latest type of technology being developed and rapidly integrated into tr...
International audienceAlthough virtual reality (VR) has many applications, only few studies have inv...
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively i...
The Technology Acceptance Model (TAM) is regularly used to investigate students’ acceptance of virtu...
Virtual reality has become very popular recently. Due to huge industry investments it now has become...
Digital technologies are becoming more embedded and prevalent in everyday life. One leading technolo...
The use of virtual reality (VR) technology in higher education has been increasing day by day due to...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
In this study, the impact of the theory Unified Theory of Acceptance and Use of Technology UTUAT2 in...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Since the basic model of technology acceptance model (TAM) was introduced, studies in various fields...
The increasing mainstream adoption of immersive virtual reality (iVR) in education has triggered res...
This study investigated the specification of educational compatibility within a technology acceptanc...
Technology Acceptance Model (TAM) has received great recognition through the various research conduc...
Information and communication technologies have a significant impact on daily living. One of the imp...
Virtual reality (VR) is the latest type of technology being developed and rapidly integrated into tr...
International audienceAlthough virtual reality (VR) has many applications, only few studies have inv...
Within a constructivist paradigm, the virtual reality technology focuses on the learner's actively i...
The Technology Acceptance Model (TAM) is regularly used to investigate students’ acceptance of virtu...
Virtual reality has become very popular recently. Due to huge industry investments it now has become...
Digital technologies are becoming more embedded and prevalent in everyday life. One leading technolo...
The use of virtual reality (VR) technology in higher education has been increasing day by day due to...
Virtual worlds are becoming increasingly sophisticated, showing potential as an effective platform f...
In this study, the impact of the theory Unified Theory of Acceptance and Use of Technology UTUAT2 in...
Educational software games aim at increasing the students ’ motivation and engagement while they lea...
Since the basic model of technology acceptance model (TAM) was introduced, studies in various fields...
The increasing mainstream adoption of immersive virtual reality (iVR) in education has triggered res...