Human motion animation has applications in a wide variety of fields. For example, animating motions of the human body in given CAD models helps evaluate how well the design of the CAD models fit with human operators. Human body models are geometric structures which may be ultimately controlled by kinematically manipulating their joints, but for animation, it is desirable to control them in terms of 3D space goals of end effectors, e.g. hands. To generate human body motions to achieve such 3D space goals, we develop a motion planning method. It is motivated to handle two problems: (i) massively redundant degrees of freedom of the body and (ii) partially known goal configurations which are specified in terms of end effector goals. We reduce t...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...
We present real-time articulated arm reach planning algorithms for virtual human figures. Given a st...
Procedural human motion generation is still an open area of research. Most research into procedural ...
This paper describes work on applying AI planning methods to generate human body motion for the purp...
In this paper, we present a method for an animated human agent to construct motion plans to achieve ...
We report a simple natural language interface to a human task simulation system that graphically dis...
grantor: University of TorontoThe automated animation of human characters continues to be ...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
Kinematic control of human postures for task simulation is important in human factor analysis, simul...
Ergonomics and human factors evaluations are becoming key factors in order to develop successful pro...
Kinematic control of human postures for task simulation is important in human factor analysis, simul...
Analytical inverse kinematics with body posture control By Marcelo Kallmann* This paper presents a n...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
Abstract—We introduce an approach for enabling sampling-based planners to compute motions with human...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...
We present real-time articulated arm reach planning algorithms for virtual human figures. Given a st...
Procedural human motion generation is still an open area of research. Most research into procedural ...
This paper describes work on applying AI planning methods to generate human body motion for the purp...
In this paper, we present a method for an animated human agent to construct motion plans to achieve ...
We report a simple natural language interface to a human task simulation system that graphically dis...
grantor: University of TorontoThe automated animation of human characters continues to be ...
Manually creating convincing animated human motion in a 3D ergonomic test environment is tedious and...
Kinematic control of human postures for task simulation is important in human factor analysis, simul...
Ergonomics and human factors evaluations are becoming key factors in order to develop successful pro...
Kinematic control of human postures for task simulation is important in human factor analysis, simul...
Analytical inverse kinematics with body posture control By Marcelo Kallmann* This paper presents a n...
We present new techniques that use motion planning algorithms based on probabilistic roadmaps to con...
Abstract—We introduce an approach for enabling sampling-based planners to compute motions with human...
As robots are starting to become part of our daily lives, they must be able to cooperate in a natura...
Abstract — The problem of planning humanlike motions is difficult to define, to model and to solve. ...
We present real-time articulated arm reach planning algorithms for virtual human figures. Given a st...
Procedural human motion generation is still an open area of research. Most research into procedural ...