This study aims to reveal the effect of the gamified response system, Kahoot!, on attitude towards the EFL course, motivation, and exam anxiety. For this purpose, an embedded mixed design, in which quantitative and qualitative methods are used together, was preferred. The study group consists of 88 ninth-grade vocational high school students. Before the experimental process, attitude, motivation, and exam anxiety scales were applied to the experimental and control groups as pre-tests. At the end of the experiment, attitude, motivation, and exam anxiety scales were conducted as post-tests to the experimental and control groups. In addition, the views of randomly selected students from the experimental group on Kahoot! application was examine...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
The Ph.D. research project “Gamification in Middle, Secondary and Higher Education to mo...
Motivation is one of the important things for students. It affects the quality of their study. The h...
A novel learning experience that increases student motivation can be created in a learning environme...
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate s...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
Students taking low-stake quizzes in a gamified environment shows improvement on their studies, thus...
This paper shapes the landscape of an empirical research study on applying gamification to education...
This article aims to investigate the impact of Kahoot! on undergraduates’ engagement in an Engineeri...
The purpose of this study is to discover how Kahoot emotionally engages students’ feelings in the EF...
Rapid advances in technology affect many areas of our lives, one of which is education. In the local...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
The use of gamification has spread in recent years, proving to be an effective tool to increase stud...
Motivation plays important role that drives learning. The application of games for educational purpo...
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
The Ph.D. research project “Gamification in Middle, Secondary and Higher Education to mo...
Motivation is one of the important things for students. It affects the quality of their study. The h...
A novel learning experience that increases student motivation can be created in a learning environme...
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate s...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
Students taking low-stake quizzes in a gamified environment shows improvement on their studies, thus...
This paper shapes the landscape of an empirical research study on applying gamification to education...
This article aims to investigate the impact of Kahoot! on undergraduates’ engagement in an Engineeri...
The purpose of this study is to discover how Kahoot emotionally engages students’ feelings in the EF...
Rapid advances in technology affect many areas of our lives, one of which is education. In the local...
Play is a social-centred process, able to boost motivation and promote learning across all levels an...
The use of gamification has spread in recent years, proving to be an effective tool to increase stud...
Motivation plays important role that drives learning. The application of games for educational purpo...
This research is focused on the use of gamification as a strategy to enhance students' motivation, e...
This study examines the effects of using a gamification tool as a teaching strategy. Specifically, K...
The Ph.D. research project “Gamification in Middle, Secondary and Higher Education to mo...
Motivation is one of the important things for students. It affects the quality of their study. The h...