While online activity is increasing among young Swedish students, motivation to learn English in school is decreasing (Skolverket, 2011). While many studies confirm the positive effect that leisure gaming can have on language acquisition (Atma, Azmi & Hassan, 2020; Ferdig & Pytash, 2014; Li, 2020; Rudis & Poštić, 2017), how students’ motivation is affected is far less researched. In this paper, we aimed to investigate the effects on language learning motivation that extracurricular video games might have and what external factors surrounding gaming that modulate students’ motivation to learn English in school. We examined nine studies related to these topics and used multiple theories about motivation to analyze our findings. ...
People say that video games give bad influence to people, especially young generation. However, with...
Video games have become increasingly popular as a recreational activity for young people and learner...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
While online activity is increasing among young Swedish students, motivation to learn English in sch...
In Sweden, 50% of all teenagers between the ages 12-18 spend at least three hours a day, spending th...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
This research paper aims to investigate if the incorporation of students’ extramural English (EE) ac...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
This thesis examines the effects of using a commercial video game in education. The thesis investiga...
The gaming community has grown significantly over the past two decades and is playing a major role i...
In this paper we present a study made with 16 university students with different levels of proficien...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
People say that video games give bad influence to people, especially young generation. However, with...
Video games have become increasingly popular as a recreational activity for young people and learner...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...
While online activity is increasing among young Swedish students, motivation to learn English in sch...
In Sweden, 50% of all teenagers between the ages 12-18 spend at least three hours a day, spending th...
In an ever more digitalised society, there is a growing interest in digital pedagogic aids and a gro...
This research paper aims to investigate if the incorporation of students’ extramural English (EE) ac...
Studies relating to Electronic Games (EG) and the development of language acquisition for ESL learne...
Any activities where English can be encountered in outside of school, have been labeled by Sundqvist...
Earlier research has suggested that online gaming can be an effective way of acquiring English as a ...
This thesis examines the effects of using a commercial video game in education. The thesis investiga...
The gaming community has grown significantly over the past two decades and is playing a major role i...
In this paper we present a study made with 16 university students with different levels of proficien...
Playing video games is an activity that takes up an increasing amount of children’s and adolescent’s...
The ever increasing numbers of EFL learners adds greater urgency to the need to prioritize the most ...
People say that video games give bad influence to people, especially young generation. However, with...
Video games have become increasingly popular as a recreational activity for young people and learner...
The focus of this study is the correlation between spent time on gaming and student grades. It is my...