Archaeological communication often seeks avenues to take in order to convey information to a public. One of these is video games, yet many articles do not delve into the effect that games have on people, taking for granted that people will learn something. This text aims to understand a group’s view on the past after it has gone through a transformative state such as a video game adaptation. With the web page Twitter offering a digital place of discussion, posts and comments will be analyzed in relation to the aim. The literary theory death of the author, interpretation and authority will help understand how the important aspect of accuracy is utilized amongst Twitter users. The findings conclude that accuracy is an important aspect of recr...
Recent years have seen an efflorescence of writing and curatorial work focused upon the past of vide...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Even if social media is often seen mainly as an instrument for outreach from the archaeologists to t...
Archaeological communication often seeks avenues to take in order to convey information to a public....
This paper investigates university students’ perceptions of how playing historical videogames has af...
This chapter examines history students' perceptions of their learning about the past through playing...
Progression of human civilization in fields of technology, culture and media is closely tied to the ...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
This paper explores the world of social media as a tool for interactive narrative in video games. Fr...
Video games have become a mass culture phenomenon typical of the West Post-Industrial Society as wel...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In this research paper, I develop a conceptual framework through which I identify two ways in which ...
The aesthetic cultivation of societal recollection is inextricably linked to the approach and preser...
"This paper provides a framework for understanding Twitter as a historical source. We address digita...
Although currently (as of July 2020) five of the twenty best-selling videogames on gaming platform S...
Recent years have seen an efflorescence of writing and curatorial work focused upon the past of vide...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Even if social media is often seen mainly as an instrument for outreach from the archaeologists to t...
Archaeological communication often seeks avenues to take in order to convey information to a public....
This paper investigates university students’ perceptions of how playing historical videogames has af...
This chapter examines history students' perceptions of their learning about the past through playing...
Progression of human civilization in fields of technology, culture and media is closely tied to the ...
Over the past 50 years the part of digital games in our everyday’s media use has consistently grown....
This paper explores the world of social media as a tool for interactive narrative in video games. Fr...
Video games have become a mass culture phenomenon typical of the West Post-Industrial Society as wel...
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have ten...
In this research paper, I develop a conceptual framework through which I identify two ways in which ...
The aesthetic cultivation of societal recollection is inextricably linked to the approach and preser...
"This paper provides a framework for understanding Twitter as a historical source. We address digita...
Although currently (as of July 2020) five of the twenty best-selling videogames on gaming platform S...
Recent years have seen an efflorescence of writing and curatorial work focused upon the past of vide...
In my thesis I focus on analysing the representations and images in historical digital games. I base...
Even if social media is often seen mainly as an instrument for outreach from the archaeologists to t...