Prepared for: Manpower and Reserve Affairs (M&RA), Headquarters Marine Corps (HQMC) and the Office of the Chief of Naval Operations/21st Century Sailor Office (OPNAV/N17). This research is supported by funding from the Naval Postgraduate School, Naval Research Program (PE 0605853N/2098). NRP Project ID: NPS-21-M035-A.The overarching aim of the study was to assess attributes and aspects of video gaming in the United States Navy (USN) and Marine Corps (USMC). Data were collected from two USN surface ships (in port) and three commands of the USMC. Sailors completed a cross-sectional survey and a 10-day activity log. Marines completed the survey and participated in semi-structured focus groups. Response rates to the surveys ranged fr...
U.S. Navy sailors experience long periods of sleep deprivation while performing risky tasks requirin...
The purpose of this inquiry is to understand the implications of existing U.S. Navy initiatives in t...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
NPS NRP Executive SummaryA significant percentage of active duty service members (ADSMs) spends free...
Video games have become a staple in entertainment since the inception of digital gaming and can be u...
A central task in military leadership is to take care of one's followers, which presupposes knowledg...
The aim of the current study was to explore gaming problems in post-deployment veterans and to inves...
Video games are a very popular form of media and entertainment—though not without controversy. This ...
The aim of the current study was to explore gaming problems in post-deployment veterans and to inves...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
Video games are continuing to draw attention as possible Human Performance Improvement technologies ...
Millennial generation recruits are entering the Air Force and with them come their new attitudes and...
U.S. Navy crews were sharply reduced following the Optimal Manning Initiative of 2003. Extensive res...
The popularity of video gaming has generated significant interest in research methods to examine mot...
Self-determination theory states that motivation plays an important role in initiating, developing a...
U.S. Navy sailors experience long periods of sleep deprivation while performing risky tasks requirin...
The purpose of this inquiry is to understand the implications of existing U.S. Navy initiatives in t...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
NPS NRP Executive SummaryA significant percentage of active duty service members (ADSMs) spends free...
Video games have become a staple in entertainment since the inception of digital gaming and can be u...
A central task in military leadership is to take care of one's followers, which presupposes knowledg...
The aim of the current study was to explore gaming problems in post-deployment veterans and to inves...
Video games are a very popular form of media and entertainment—though not without controversy. This ...
The aim of the current study was to explore gaming problems in post-deployment veterans and to inves...
Gaming motives are important factors for explaining individual differences in videogame-related beha...
Video games are continuing to draw attention as possible Human Performance Improvement technologies ...
Millennial generation recruits are entering the Air Force and with them come their new attitudes and...
U.S. Navy crews were sharply reduced following the Optimal Manning Initiative of 2003. Extensive res...
The popularity of video gaming has generated significant interest in research methods to examine mot...
Self-determination theory states that motivation plays an important role in initiating, developing a...
U.S. Navy sailors experience long periods of sleep deprivation while performing risky tasks requirin...
The purpose of this inquiry is to understand the implications of existing U.S. Navy initiatives in t...
Gaming motives are important factors for explaining individual differences in videogame-related beha...