A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is a well-established trend worldwide. Several studies demonstrate that the use of new and combined media enhances how culture is experienced. The benefit is in terms of both number of people who can have access to knowledge and the quality of the diffusion of the knowledge itself. In this regard, CH uses augmented-, virtual-, and mixed-reality technologies for different purposes, including education, exhibition enhancement, exploration, reconstruction, and virtual museums. These technologies enable user-centred presentation and make cultural heritage digitally accessible, especially when physical access is constrained. A number of surveys of t...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
The primary mission of cultural institutions, including heritage sites and museums, is to perform an...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
Cultural Heritage (CH) comprises the material and cultural legacy from the past which we are entrust...
This paper maps out the possibilities of using virtual and augmented reality in the context of virtu...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
The primary mission of cultural institutions, including heritage sites and museums, is to perform an...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
© 2018 ACM. A multimedia approach to the diffusion, communication, and exploitation of Cultural ...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
A multimedia approach to the diffusion, communication, and exploitation of Cultural Heritage (CH) is...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
The process of documenting cultural heritage digitally has emerged with the recent technological dev...
Cultural Heritage (CH) comprises the material and cultural legacy from the past which we are entrust...
This paper maps out the possibilities of using virtual and augmented reality in the context of virtu...
3D digitization of cultural heritage has long been used to preserve information about cultural herit...
This presentation will discuss the opportunities created by the availability of 3D game technologies...
This thesis presents research at the intersection of Extended Reality (XR) and Cultural Heritage - V...
The primary mission of cultural institutions, including heritage sites and museums, is to perform an...
The paper discusses two uses of 3D Visualization and Virtual Reality (hereafter VR) of Cultural Heri...