We consider two classes of games in which players are the vertices of a directed graph. Initially, nature chooses one player according to some fixed distribution and gives the player a buck. This player passes the buck to one of the player’s out-neighbors in the graph. The procedure is repeated indefinitely. In one class of games, each player wants to minimize the asymptotic expected frequency of times that the player receives the buck. In the other class of games, the player wants to maximize it. The PageRank game is a particular case of these maximizing games. We consider deterministic and stochastic versions of the game, depending on how players select the neighbor to which to pass the buck. In both cases, we prove the existence of pure ...
In finite games, mixed Nash equilibria always exist, but pure equilibria may fail to exist. To asses...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
A graph game is a two-player zero-sum game in which the players move a token throughout a graph to p...
We consider two classes of games in which players are the vertices of a directed graph. Initially, n...
We consider the capacitated selfish replication game with binary preferences. We first devise an alg...
AbstractWe define and analyse a new class of perfect information games. The nodes of a directed grap...
We define and analyse a new class of perfect information games. The nodes of a directed graph G are ...
We study how the structure of the interaction graph of a game affects the existence of pure Nash equ...
J. Hopcroft and D. Sheldon originally introduced network reputation games to investigate the self-in...
We study the Edge-Building Game (EBG), a parameterized formulation of the Chicken Game in the contex...
We survey a research line recently initiated by Mavronicolas et al. [14, 15, 16], concerning a strat...
A graph game is a two-player zero-sum game in which the players move a token throughout a graph to p...
We study strategic games inspired by Schelling's seminal model of residential segregation. These gam...
We consider a strategic game on a graph G(V,E) with two confronting classes of randomized players: ν...
This thesis studies equilibrium problems in aggregative games. A game describes the interaction amon...
In finite games, mixed Nash equilibria always exist, but pure equilibria may fail to exist. To asses...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
A graph game is a two-player zero-sum game in which the players move a token throughout a graph to p...
We consider two classes of games in which players are the vertices of a directed graph. Initially, n...
We consider the capacitated selfish replication game with binary preferences. We first devise an alg...
AbstractWe define and analyse a new class of perfect information games. The nodes of a directed grap...
We define and analyse a new class of perfect information games. The nodes of a directed graph G are ...
We study how the structure of the interaction graph of a game affects the existence of pure Nash equ...
J. Hopcroft and D. Sheldon originally introduced network reputation games to investigate the self-in...
We study the Edge-Building Game (EBG), a parameterized formulation of the Chicken Game in the contex...
We survey a research line recently initiated by Mavronicolas et al. [14, 15, 16], concerning a strat...
A graph game is a two-player zero-sum game in which the players move a token throughout a graph to p...
We study strategic games inspired by Schelling's seminal model of residential segregation. These gam...
We consider a strategic game on a graph G(V,E) with two confronting classes of randomized players: ν...
This thesis studies equilibrium problems in aggregative games. A game describes the interaction amon...
In finite games, mixed Nash equilibria always exist, but pure equilibria may fail to exist. To asses...
We introduce NashProp, an iterative and local message-passing algorithm for computing Nash equilibri...
A graph game is a two-player zero-sum game in which the players move a token throughout a graph to p...