The fixation of formal education to measure and certify academic attainment, continues to fuel the ubiquity of standardised assessment procedures. As such, educators are reluctant to embrace the same constructivist and novel stance adopted towards learning to the assessment domain and continue to favour summative over formative practices. On the other hand, literature on games in education, suggests that well-designed digital games support and enhance the positive interplay between the different forms and functions of assessment, which are inherent to the learning environment. This paper examines the principles of good game design in light of the constructive interaction that exists between learning and the different functions of asse...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
The use of Serious Games in education has experienced rapid development. However, not all studies ha...
The majority of the games designed for improving, acquiring or transferring knowledge rely heavily o...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
The use of games in education necessitates investigations on how to successfully transpose learning ...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
To inform instruction, screening and diagnostic assessments must collect accurate data about the cur...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
The goal of this dissertation was to document and analyze ways in which a game can be a valid and us...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
An approach to performance-based assessments that embeds assessments in digital games in order to me...
Game design is a complex process based on balance between educational and gameplay experience in a c...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
The use of Serious Games in education has experienced rapid development. However, not all studies ha...
The majority of the games designed for improving, acquiring or transferring knowledge rely heavily o...
Looking at the historical synopsis of games, an antagonism between games and work is noticeable. How...
The use of games in education necessitates investigations on how to successfully transpose learning ...
Over the last 100 years, the learning process has changed from being repetitive to a new form of lea...
To inform instruction, screening and diagnostic assessments must collect accurate data about the cur...
This presentation will address issues surrounding assessment in games. We are focused on the measure...
The goal of this dissertation was to document and analyze ways in which a game can be a valid and us...
Despite the rapid emergence of game-based learning as a method for conveying educational content, co...
Videogames are interactive by nature - people proceed in games by doing things, and this experientia...
This paper offers an approach to designing game based learning experiences inspired by the Mechanics...
An approach to performance-based assessments that embeds assessments in digital games in order to me...
Game design is a complex process based on balance between educational and gameplay experience in a c...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
Evaluation in serious games is an important aspect; it aims to evaluate the good transmission of ped...
The use of Serious Games in education has experienced rapid development. However, not all studies ha...
The majority of the games designed for improving, acquiring or transferring knowledge rely heavily o...