We investigated the accuracy of gender stereotypes regarding digital game genre preferences. In Study 1, 484 female and male participants rated their preference for 17 game genres (gender differences). In Study 2, another sample of 226 participants rated the extent to which the same genres were presumably preferred by women or men (gender stereotypes). We then compared the results of both studies in order to determine the accuracy of the gender stereotypes. Study 1 revealed actual gender differences for most genres—mostly of moderate size. Study 2 revealed substantial gender stereotypes about genre preferences. When comparing the results from both studies, we found that gender stereotypes were accurate in direction for most genres. However,...
This paper analyzes different player type models and game elements in the literature, particularly f...
Video games have been the target of controversy for years, whether about violence or inappropriate...
Despite the rising popularity of video games, the majority of the medium’s audience continues to be ...
We investigated the accuracy of gender stereotypes regarding digital game genre preferences. In Stud...
Stereotypes in game culture are still inhibiting the freedom of female players. This survey study ai...
INTERACTIVE ENTERTAINMENT AND GENDER: An Empirical Approach Related to Gender Specific Differences i...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Gaming is rapidly gaining popularity as a pastime among women. One explanation for this could be the...
This research was in response to the perception that females are under-represented in gaming culture...
Gaming is rapidly gaining popularity as a pastime among women. One explanation for this could be the...
Although gaming technologies have been in use for more than thirty years, there is a lack of academi...
Video games are a popular pastime in today\u27s society for both men and women, as approximately one...
peer reviewedVideo games have been labeled a male space, and playing video games an activity created...
In the video games world, we often observe several stereotyped patterns between female and male char...
When it comes to the gaming world, the majority of people who play games–known as gamers–are assumed...
This paper analyzes different player type models and game elements in the literature, particularly f...
Video games have been the target of controversy for years, whether about violence or inappropriate...
Despite the rising popularity of video games, the majority of the medium’s audience continues to be ...
We investigated the accuracy of gender stereotypes regarding digital game genre preferences. In Stud...
Stereotypes in game culture are still inhibiting the freedom of female players. This survey study ai...
INTERACTIVE ENTERTAINMENT AND GENDER: An Empirical Approach Related to Gender Specific Differences i...
Since coming into mainstream culture in the 1970s, video games have become increasingly popular. Whi...
Gaming is rapidly gaining popularity as a pastime among women. One explanation for this could be the...
This research was in response to the perception that females are under-represented in gaming culture...
Gaming is rapidly gaining popularity as a pastime among women. One explanation for this could be the...
Although gaming technologies have been in use for more than thirty years, there is a lack of academi...
Video games are a popular pastime in today\u27s society for both men and women, as approximately one...
peer reviewedVideo games have been labeled a male space, and playing video games an activity created...
In the video games world, we often observe several stereotyped patterns between female and male char...
When it comes to the gaming world, the majority of people who play games–known as gamers–are assumed...
This paper analyzes different player type models and game elements in the literature, particularly f...
Video games have been the target of controversy for years, whether about violence or inappropriate...
Despite the rising popularity of video games, the majority of the medium’s audience continues to be ...