The Free-to-Play model has become popular in the gaming industry during the last decade. Games are offered for free, where additional content can be purchased. Different monetization features are used within Free-to-Play games to generate revenue. These features have been seen as problematic, especially when children are the players. A limited number of studies have highlighted the problem of these games, and little research has looked into the critical factors of Free-to-Play games and children. This research aims to identify the most critical factors towards creating suitable Free-to-Play games for children. We performed an exploratory study with 15 developers of Free-to-Play and/or children’s games and three domain experts. Data was gath...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
This paper is an exploration of the area between the art and business sides of mobile game developme...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Free-to-play games are a rather new phenomenon on the world of video games. However they have proved...
Free-to-play (F2P) is a relatively new way for the game developers to get revenue from their games. ...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
Game-based design can be used to develop engaging health applications for children. This engagement ...
Free-to-play games are a growing trend in the gaming world. Microtransactions are a way for the play...
The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. H...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
This paper describes an experiment which aims to examine whether different versions of the same game...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
This study reviews the gaming and entertainment preferences of 5 children ages 8 to 12 as they use a...
Digital and mobile games are an important part of many children’s daily media usage, and are used by...
Over the past decades, preschoolers emerged as frequent and experienced users of new digital media. ...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
This paper is an exploration of the area between the art and business sides of mobile game developme...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...
Free-to-play games are a rather new phenomenon on the world of video games. However they have proved...
Free-to-play (F2P) is a relatively new way for the game developers to get revenue from their games. ...
In the past, traditional, non-digital games were limited by the physical space of play. Players woul...
Game-based design can be used to develop engaging health applications for children. This engagement ...
Free-to-play games are a growing trend in the gaming world. Microtransactions are a way for the play...
The Free-to-play (F2P) model is the primary business model applied in indie mobile games nowadays. H...
Gaming is an important pastime for young people to relax, socialize and have fun, but also to be cha...
This paper describes an experiment which aims to examine whether different versions of the same game...
Abstract: We address the problem of breaking the flow of gaming to prevent excessive game play. Earl...
This study reviews the gaming and entertainment preferences of 5 children ages 8 to 12 as they use a...
Digital and mobile games are an important part of many children’s daily media usage, and are used by...
Over the past decades, preschoolers emerged as frequent and experienced users of new digital media. ...
User engagement in digital (serious) games may be important to increase their effectiveness. Insight...
This paper is an exploration of the area between the art and business sides of mobile game developme...
Pedagogy is a dynamic science and needs to constantly change with time. During the last decade, ther...