Defence is held on 11.3.2022 16:00 – 18:00 Zoom: https://aalto.zoom.us/j/65757138952Cyborg theatre, a term by Jennifer Parker-Starbuck (2011), is described as "metaphorically integrating on-stage bodies with the technologized, digitized, or mediatized, to re-imagine subjectivity for a posthuman age" (Palgrave Macmillan 2011). However, Parker-Starbuck only refers to video games in passing as a type of cyborg theatre but without a specific analysis to explain this claim. This interdisciplinary doctorate therefore focuses on gaming, particularly the interactive fiction (IF) genre, which many gaming scholars link with theatre. Theorising contemporary, 3D avatar-based IF as a type of digital, body-with-technologies, hybridized performance, th...
This paper describes the genre of “cyborg games,” using examples of independent videogames (such as ...
Immersive performances have become increasingly popular in recent years, with an ever mounting numbe...
In this paper I will offer an analysis of cyber technology, cyberspace and cyborg from its appearanc...
Parker-Starbuck's (2011) notion of the cyborg theatre for performance art, through the incorporation...
How can game design, in terms of its concepts, theories, technologies and notions of play, be applie...
ideo games as instances of everyday technoculture, operate within the premises of digitality, techno...
New technologies are transforming the shape and function of contemporary performance practice. Dance...
This article develops and critiques the concept of ludic cyborgism: the notion that playing videogam...
My Avatar, My Self is a project which seeks to examine cultural conceptions of the flesh-and-machine...
The relationship between the human and the technological has been a persistent concern in the dramas...
This project asks how the emergence of mobile technologies has affected the evolution of narrative? ...
The Cyborg Experiments analyzes the challenges posed to corporeality by techology. Taking as their s...
“Digital humanities” is about the usage of computer-assisted tools to preserve knowledge and dissemi...
The point of departure for my research is a perceived breach and resulting dissonance between how di...
Tabletop roleplaying games (or TRPGs in short form) have often been objects of analytical confusion....
This paper describes the genre of “cyborg games,” using examples of independent videogames (such as ...
Immersive performances have become increasingly popular in recent years, with an ever mounting numbe...
In this paper I will offer an analysis of cyber technology, cyberspace and cyborg from its appearanc...
Parker-Starbuck's (2011) notion of the cyborg theatre for performance art, through the incorporation...
How can game design, in terms of its concepts, theories, technologies and notions of play, be applie...
ideo games as instances of everyday technoculture, operate within the premises of digitality, techno...
New technologies are transforming the shape and function of contemporary performance practice. Dance...
This article develops and critiques the concept of ludic cyborgism: the notion that playing videogam...
My Avatar, My Self is a project which seeks to examine cultural conceptions of the flesh-and-machine...
The relationship between the human and the technological has been a persistent concern in the dramas...
This project asks how the emergence of mobile technologies has affected the evolution of narrative? ...
The Cyborg Experiments analyzes the challenges posed to corporeality by techology. Taking as their s...
“Digital humanities” is about the usage of computer-assisted tools to preserve knowledge and dissemi...
The point of departure for my research is a perceived breach and resulting dissonance between how di...
Tabletop roleplaying games (or TRPGs in short form) have often been objects of analytical confusion....
This paper describes the genre of “cyborg games,” using examples of independent videogames (such as ...
Immersive performances have become increasingly popular in recent years, with an ever mounting numbe...
In this paper I will offer an analysis of cyber technology, cyberspace and cyborg from its appearanc...