Games are excellent teaching tools for self-learning. Students playing a game enjoy themselves and at the same time learn basic and important concepts. Different games including crossword puzzles, word search puzzles, knight's tour games, connecting dots, mazes, matching two sets, amidakuji, and logic games were used for continuous assessment during the confinement due to pandemic. These games were developed as part of the GINDO-UB180 teaching innovation group activities. Since these games were very successful, we decided to combine all of them and construct a new teaching activity, that would help our students to study one essential metabolic pathway: The Krebs cycle. This activity (https://forms.gle/BPvpnLQRNYNPxcLQ7) is an Escape-room, a...
A preocupação com a conscientização referente às questões ambientais vem ocupando um espaço muito im...
The bachelor's thesis focuses on escape-room games as a part of the teaching of chemistry. The theor...
In the last decade, game-based learning has received growing attention in educational contexts in ge...
Game-based learning [1,2] can be introduced in schools to support the learning experience, thus hel...
In recent years, Escape Room-type games have gained popularity as a way to motivate students to beco...
The complexity of chemistry has implications for the teaching of chemistry. That chemistry is a very...
Background: The COVID-19 pandemic turned the world towards digitized learning. In the present day, ...
Educational escape rooms have emerged as an excellent active learning tool to improve student learni...
Escape rooms are increasing in popularity and the basic premise lends itself well to outreach activi...
The Higher Education requires new models which allow training people able to adapt and survive in ch...
An "escape game" activity is proposed to increase stimulation, team group skills, and adaptability i...
Imagine being locked in a chemical lab with 4 “bombs” that will detonate within 60 min unless you ne...
An Escape Room was designed for the learning of Cellular Biology in the Biochemistry and Pharmacy co...
\uabMasterLab - Challenge the Science\ubb is a serious video-game designed to help high school stude...
This is the final version. Available on open access from the American Chemical Society via the DOI i...
A preocupação com a conscientização referente às questões ambientais vem ocupando um espaço muito im...
The bachelor's thesis focuses on escape-room games as a part of the teaching of chemistry. The theor...
In the last decade, game-based learning has received growing attention in educational contexts in ge...
Game-based learning [1,2] can be introduced in schools to support the learning experience, thus hel...
In recent years, Escape Room-type games have gained popularity as a way to motivate students to beco...
The complexity of chemistry has implications for the teaching of chemistry. That chemistry is a very...
Background: The COVID-19 pandemic turned the world towards digitized learning. In the present day, ...
Educational escape rooms have emerged as an excellent active learning tool to improve student learni...
Escape rooms are increasing in popularity and the basic premise lends itself well to outreach activi...
The Higher Education requires new models which allow training people able to adapt and survive in ch...
An "escape game" activity is proposed to increase stimulation, team group skills, and adaptability i...
Imagine being locked in a chemical lab with 4 “bombs” that will detonate within 60 min unless you ne...
An Escape Room was designed for the learning of Cellular Biology in the Biochemistry and Pharmacy co...
\uabMasterLab - Challenge the Science\ubb is a serious video-game designed to help high school stude...
This is the final version. Available on open access from the American Chemical Society via the DOI i...
A preocupação com a conscientização referente às questões ambientais vem ocupando um espaço muito im...
The bachelor's thesis focuses on escape-room games as a part of the teaching of chemistry. The theor...
In the last decade, game-based learning has received growing attention in educational contexts in ge...