Background: Extended reality, encompassing virtual, augmented and mixed reality, is increasingly used in medical education. Studies assessing effectiveness of these new educational modalities should measure relevant outcomes using outcome measurement tools with validity evidence. Our aim was to determine the choice of outcomes, measurement instruments and the use of measurement instruments with validity evidence in randomized controlled trials (RCTs) on the effectiveness of virtual reality (VR), augmented reality (AR) and mixed reality (MR) in medical student education. Methods: We conducted a systematic mapping review. We searched seven major bibliographic databases from January 1990 to April 2020. Two reviewers screened the citations and ...
A meta-analysis was performed to assess the Effect Size (ES) from randomized studies comparing the e...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Background: Virtual Reality (VR) and Augmented Reality (AR) technologies provide a novel experientia...
Background: Extended reality, which encompasses virtual reality (VR), augmented reality (AR), and mi...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
INTRODUCTION: Virtual reality (VR) and augmented reality (AR) technologies are increasingly being us...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital solutions ...
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has challenged...
Abstract Objective: In recent years, the training of novice medical professionals with simulated en...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
The emergence of augmented reality (AR) and mixed reality (MR) modalities has increased the potentia...
A meta-analysis was performed to assess the Effect Size (ES) from randomized studies comparing the e...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Background: Virtual Reality (VR) and Augmented Reality (AR) technologies provide a novel experientia...
Background: Extended reality, which encompasses virtual reality (VR), augmented reality (AR), and mi...
Introduction Virtual reality (VR) and augmented reality (AR) technologies are increasingly being use...
INTRODUCTION: Virtual reality (VR) and augmented reality (AR) technologies are increasingly being us...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Virtual Reality (VR) refers to computer generated artificial environment in which one’s actions part...
Due to the challenges and restrictions posed by COVID-19 pandemic, technology and digital solutions ...
The adoption of immersive virtual reality (I-VR) as a pedagogical method in education has challenged...
Abstract Objective: In recent years, the training of novice medical professionals with simulated en...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Virtual patients are interactive digital simulations of clinical scenarios for the purpo...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
The emergence of augmented reality (AR) and mixed reality (MR) modalities has increased the potentia...
A meta-analysis was performed to assess the Effect Size (ES) from randomized studies comparing the e...
Background: Virtual reality (VR) is a technology that allows the user to explore and manipulate comp...
Background: Virtual Reality (VR) and Augmented Reality (AR) technologies provide a novel experientia...