There has long been interest in both the tonic and phasic release of scent across a wide range of entertainment settings. While the presentation of semantically congruent scent has often been used in order to enhance people’s immersion in a particular context, other generally less successful attempts have involved the pulsed presentation of a range of scents tied to specific events/scenes. Scents have even been released in the context of the casino to encourage the guests to linger for longer (and spend more), at least according to the results of one controversial study. In this narrative review, I want to take a closer look at the use of scent in a range of both physical and digital environments, highlighting the successes (as in the case ...
The sense of smell, olfaction, is seldom engaged in digital interactive systems, but, supported by t...
The smellscape is the olfactory environment as perceived and understood, consisting of odours and sc...
The present aim was to investigate the effects of odor congruency and dynamism on recall of objects ...
There has long been interest in both the tonic and phasic release of scent across a wide range of en...
We live in a multisensory world. Our experiences are constructed by the stimulation of all our sense...
Immersive environments provide a computer generated virtual reality for their users. They are applie...
This study presents an argument in favor of using multiple theory triangulation (Mäyrä 2009) as a me...
doi: 10.3389/fpsyg.2014.00736 How incorporation of scents could enhance immersive virtual experience
The matching of scents with music is both one of the most natural (or intuitive) of crossmodal corre...
The aim of this paper is to discuss the role of scents in interaction design. Scent-output is not an...
Research Problem: The purpose of this research synthesis is to identify new opportunities for smell-...
Due to technical advances, multisensory technologies have gained traction in the research and develo...
Innovation has till date have the capacity to utilize our feeling of site and sound effectively in c...
The paper describes an artistic project which produced some valuable findings in relation to olfacto...
Olfaction is the most ancient sense and is directly connected with emotional areas in the brain. It ...
The sense of smell, olfaction, is seldom engaged in digital interactive systems, but, supported by t...
The smellscape is the olfactory environment as perceived and understood, consisting of odours and sc...
The present aim was to investigate the effects of odor congruency and dynamism on recall of objects ...
There has long been interest in both the tonic and phasic release of scent across a wide range of en...
We live in a multisensory world. Our experiences are constructed by the stimulation of all our sense...
Immersive environments provide a computer generated virtual reality for their users. They are applie...
This study presents an argument in favor of using multiple theory triangulation (Mäyrä 2009) as a me...
doi: 10.3389/fpsyg.2014.00736 How incorporation of scents could enhance immersive virtual experience
The matching of scents with music is both one of the most natural (or intuitive) of crossmodal corre...
The aim of this paper is to discuss the role of scents in interaction design. Scent-output is not an...
Research Problem: The purpose of this research synthesis is to identify new opportunities for smell-...
Due to technical advances, multisensory technologies have gained traction in the research and develo...
Innovation has till date have the capacity to utilize our feeling of site and sound effectively in c...
The paper describes an artistic project which produced some valuable findings in relation to olfacto...
Olfaction is the most ancient sense and is directly connected with emotional areas in the brain. It ...
The sense of smell, olfaction, is seldom engaged in digital interactive systems, but, supported by t...
The smellscape is the olfactory environment as perceived and understood, consisting of odours and sc...
The present aim was to investigate the effects of odor congruency and dynamism on recall of objects ...