AbstractOur visual environment impacts multiple aspects of cognition including perception, attention and memory, yet most studies traditionally remove or control the external environment. As a result, we have a limited understanding of neurocognitive processes beyond the controlled lab environment. Here, we aim to study neural processes in real-world environments, while also maintaining a degree of control over perception. To achieve this, we combined mobile EEG (mEEG) and augmented reality (AR), which allows us to place virtual objects into the real world. We validated this AR and mEEG approach using a well-characterised cognitive response—the face inversion effect. Participants viewed upright and inverted faces in three EEG tasks (1) a la...
Augmented Reality allows a more detailed understanding of a learning object. Aim of this work was to...
In recent years there has been considerable interest in recording neurophysiological information fro...
Some evidence suggests that virtual reality (VR) approaches may lead to a greater attentional focus ...
According to embodied accounts of human cognition, the mind is at the interface of the body and the ...
International audienceImagine you are facing a mirror, seeing at the same time both your real body a...
The detection of a human face in a visual field and correct reading of emotional expression of faces...
Imagine you are facing a mirror, seeing at the same time both your real body and a virtual display o...
Some evidence suggests that experiencing a given scenario using virtual reality (VR) may engage grea...
The recent proliferation of VR and AR devices has led to an increase in the use of these devices as ...
The synergy of perceptual psychology, technology, and neuroscience can be used to comprehend how vir...
There is a growing body of evidence that important aspects of human cognition have been marginalized...
This work is supported by a scholarship from the University of Stirling and a research grant from SI...
The distribution of attention between competing processing demands can have dramatic real-world cons...
An improvement in ecological validity is one of the significant challenges for 21st-century neurosci...
Studies on the neurosciences and the cog-nitive sciences have shown the existing in-terc...
Augmented Reality allows a more detailed understanding of a learning object. Aim of this work was to...
In recent years there has been considerable interest in recording neurophysiological information fro...
Some evidence suggests that virtual reality (VR) approaches may lead to a greater attentional focus ...
According to embodied accounts of human cognition, the mind is at the interface of the body and the ...
International audienceImagine you are facing a mirror, seeing at the same time both your real body a...
The detection of a human face in a visual field and correct reading of emotional expression of faces...
Imagine you are facing a mirror, seeing at the same time both your real body and a virtual display o...
Some evidence suggests that experiencing a given scenario using virtual reality (VR) may engage grea...
The recent proliferation of VR and AR devices has led to an increase in the use of these devices as ...
The synergy of perceptual psychology, technology, and neuroscience can be used to comprehend how vir...
There is a growing body of evidence that important aspects of human cognition have been marginalized...
This work is supported by a scholarship from the University of Stirling and a research grant from SI...
The distribution of attention between competing processing demands can have dramatic real-world cons...
An improvement in ecological validity is one of the significant challenges for 21st-century neurosci...
Studies on the neurosciences and the cog-nitive sciences have shown the existing in-terc...
Augmented Reality allows a more detailed understanding of a learning object. Aim of this work was to...
In recent years there has been considerable interest in recording neurophysiological information fro...
Some evidence suggests that virtual reality (VR) approaches may lead to a greater attentional focus ...