Generation Z members use their smart devices as part of their everyday routine. Teaching methods may need to be updated to make learning materials more interesting for this generation. This paper suggests gamifying computer science subjects to enhance the learning experience for this generation. Additionally, many students face difficulty in understanding computer science materials and algorithms. Gamifying computer science education is one of the suggested teaching methods to simplify topics and increase students’ engagement. Moreover, the field of computer science is dominated by males. The use of gamification could increase women’s interest in this field. This paper demonstrates different techniques that were developed by the researchers...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
For the past several years, many gamification applications have been introduced and implemented for ...
Gamification tools were used to enhance educational activities and are applicable for both traditi...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Computer technologies are forever evolving and it is vital that computer science educators find new ...
This study aims to help students improve their knowledge capability based on their active participat...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
This thesis investigates the impact of gamification on student motivation and learning in several in...
The general purpose of this research is to determine the state of high school students integrating t...
The article describes the issues of teaching programming in the school at computer science (Computin...
Learning computer programming is a difficult task for most students who start learning in this field...
Current technological advancements urge institutions to generate graduates capable of contributing t...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Computer science novice students find it hard to learn and master programming language subjects. In ...
In this research, the impact of gamification applications in science education on the science learni...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
For the past several years, many gamification applications have been introduced and implemented for ...
Gamification tools were used to enhance educational activities and are applicable for both traditi...
Gamification is the most active methodology utilized in the E-learning environment for teaching-lear...
Computer technologies are forever evolving and it is vital that computer science educators find new ...
This study aims to help students improve their knowledge capability based on their active participat...
The potential of gamification in education is based on the hypothesis that it supports and motivates...
This thesis investigates the impact of gamification on student motivation and learning in several in...
The general purpose of this research is to determine the state of high school students integrating t...
The article describes the issues of teaching programming in the school at computer science (Computin...
Learning computer programming is a difficult task for most students who start learning in this field...
Current technological advancements urge institutions to generate graduates capable of contributing t...
With an increasing number of primary schools having programming as a mandatory subject, students and...
Computer science novice students find it hard to learn and master programming language subjects. In ...
In this research, the impact of gamification applications in science education on the science learni...
The digital revolution is causing the new generations to demand new ways of learning. Motivating stu...
For the past several years, many gamification applications have been introduced and implemented for ...
Gamification tools were used to enhance educational activities and are applicable for both traditi...