Digital entertainment games frequently address current societal issues that are also dealt with in geography education, such as climate change or sustainable city development, and give various opportunities for learning. However, in order to be fully able to determine the games’ educational potential and to instruct meaningful reflection on them in class, the designers’ approaches to realism regarding these topics need to be understood. Therefore, we have developed a model of realism in games and conducted 9 interviews with 10 experts from the entertainment game industry about their understanding of and dealing with realism concerning the represented geographical topics. In many cases, the interviewees’ approach to incorporating real-world ...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The international focus on the learning potential of games in recent years has led to a boost in bot...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Digital entertainment games frequently address current societal issues that are also dealt with in g...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
Fields within education and training have been exploring the use of educational computer-based games...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
none1siMy search regards the implications in the culture of the education of the new scenarious and ...
Infusing games into classroom teaching and learning has been a keen interest among researchers and e...
This paper reviews the use of games in geographical teaching, including prior to theemergence of com...
This paper compares two kinds of educational treatment within location-based game approach; learning...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
This paper presents an empirical study involving 42 science students playing the urban simulation co...
Digital technology has shaped the way humans interact with information and create knowledge. These c...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The international focus on the learning potential of games in recent years has led to a boost in bot...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...
Digital entertainment games frequently address current societal issues that are also dealt with in g...
Anyone who designs interactive spatial environments may learn from game-style interaction. Games are...
Fields within education and training have been exploring the use of educational computer-based games...
Abstract Engaging citizens with climate change is an urgent and complex issue. Gamified initiatives...
From the perspective of educators, games are viewed as a medium in which the younger generation both...
none1siMy search regards the implications in the culture of the education of the new scenarious and ...
Infusing games into classroom teaching and learning has been a keen interest among researchers and e...
This paper reviews the use of games in geographical teaching, including prior to theemergence of com...
This paper compares two kinds of educational treatment within location-based game approach; learning...
In the past two decades, there has been a steadily increasing interest in the use of games for educa...
This paper presents an empirical study involving 42 science students playing the urban simulation co...
Digital technology has shaped the way humans interact with information and create knowledge. These c...
Computer and video games are a channel of evolution and productivity that is most consumed keeping t...
The international focus on the learning potential of games in recent years has led to a boost in bot...
With the use of educational games in traditional classrooms becoming increasingly common as a tool t...