A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic of the synthesized room does not match that of the real listening environment. This effect has been well explored and is known as the room divergence effect (RDE). The RDE is important for perceived externalization of virtual sounds if listeners are aware of the room-related auditory information provided by the listening environment. In the case of virtual reality (VR) applications, users get a visual impression of the virtual room, but may not be aware of the auditory information of this room. It is unknown whether the acoustic congruence between the synthesized (binaurally rendered) room and the visual-only virtual listening environment is...
cote interne IRCAM: Nguyen09aNone / NoneNational audienceThe integration of the auditory modality in...
Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderer...
Externalisation (the sensation of hearing a sound object outside the head) on headphone reproduction...
A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic...
openaire: EC/H2020/812719/EU//VRACEA common aim in virtual reality room acoustics simulation is accu...
cote interne IRCAM: ViaudDelmon04aNone / NoneNational audienceVirtual reality (VR) represents a set ...
In the world we live in, sound events are typically associated with a physical event happening withi...
In recent years, Virtual Reality (VR) has become a powerful tool in studies involving perceptual eva...
It has been reported that personality traits, such as empathy and the tendency to become immersed in...
In every-day listening the auditory event perceived by a listener is determined not only by the soun...
Several studies show that the reverberation and spectral details in direct sounds are two essential ...
Virtual environments utilized in experimental perception research are normally required to provide r...
Psychoacoustics is the scientific study of sound perception. Within this field, Virtual Reality is a...
International audienceUsing a binaural room impulse response (BRIR), it is possible to create the fe...
When designing an audio-augmented-reality (AAR) system capable of rendering acoustic “overlays” to r...
cote interne IRCAM: Nguyen09aNone / NoneNational audienceThe integration of the auditory modality in...
Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderer...
Externalisation (the sensation of hearing a sound object outside the head) on headphone reproduction...
A headphone-based virtual sound image can not be perceived as perfectly externalized if the acoustic...
openaire: EC/H2020/812719/EU//VRACEA common aim in virtual reality room acoustics simulation is accu...
cote interne IRCAM: ViaudDelmon04aNone / NoneNational audienceVirtual reality (VR) represents a set ...
In the world we live in, sound events are typically associated with a physical event happening withi...
In recent years, Virtual Reality (VR) has become a powerful tool in studies involving perceptual eva...
It has been reported that personality traits, such as empathy and the tendency to become immersed in...
In every-day listening the auditory event perceived by a listener is determined not only by the soun...
Several studies show that the reverberation and spectral details in direct sounds are two essential ...
Virtual environments utilized in experimental perception research are normally required to provide r...
Psychoacoustics is the scientific study of sound perception. Within this field, Virtual Reality is a...
International audienceUsing a binaural room impulse response (BRIR), it is possible to create the fe...
When designing an audio-augmented-reality (AAR) system capable of rendering acoustic “overlays” to r...
cote interne IRCAM: Nguyen09aNone / NoneNational audienceThe integration of the auditory modality in...
Immersive virtual reality is by its nature a multimodal medium and the use of spatial audio renderer...
Externalisation (the sensation of hearing a sound object outside the head) on headphone reproduction...