The innovation in Information and Communication Technology (ICT)-based learning media is a critical learning alternative during the Covid-19 pandemic. One of the ICT-based learning media is android-based educational games. This research aims to develop android-based educational games on object-oriented programming (OOP) courses for Information Technology Education (ITE) students and to find out the feasibility of this product in online learning optimization. This research employed Research and Development (R&D) with Analysis, Design, Develop, Implement, Evaluate (ADDIE) development model. Participants of this research were the fifth-semester ITE students. Questionnaires validated by learning material and media experts were tested on limited...
Penelitian ini bertujuan untuk 1) Mendeskripsikan proses pengembangan media pembelajaran game edukas...
This study aims to see how the development of learning using Adobe Flash Media in the form of Androi...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...
Teaching and learning activities in Indonesia still employ the lecture method which is considered tr...
This study aims to determine the level of validity, effectiveness and practicality of the developmen...
AbstractSocial science has an essential role in training students' abilities to interact and partici...
Penelitian ini menggunakan tahapan metode Desain Based Research untuk menghasilkan produk media pemb...
The low level of activity and learning outcomes on flat-shaped materials requires an appropriate sol...
Learning is all efforts made by a teacher (educator) to ensure that the learning process takes place...
Technological advances that can be used by the public as a media for education are the development o...
Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantl...
Digital education is currently very developed in the field of technology which has learning faciliti...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
This research is based on the computer network learning process carried out by the teacher and stud...
This study aims to describe the needs of Android-based learning media on the digestive system materi...
Penelitian ini bertujuan untuk 1) Mendeskripsikan proses pengembangan media pembelajaran game edukas...
This study aims to see how the development of learning using Adobe Flash Media in the form of Androi...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...
Teaching and learning activities in Indonesia still employ the lecture method which is considered tr...
This study aims to determine the level of validity, effectiveness and practicality of the developmen...
AbstractSocial science has an essential role in training students' abilities to interact and partici...
Penelitian ini menggunakan tahapan metode Desain Based Research untuk menghasilkan produk media pemb...
The low level of activity and learning outcomes on flat-shaped materials requires an appropriate sol...
Learning is all efforts made by a teacher (educator) to ensure that the learning process takes place...
Technological advances that can be used by the public as a media for education are the development o...
Technology becomes a part of today’s lifestyles. Improving the quality of memorizing is significantl...
Digital education is currently very developed in the field of technology which has learning faciliti...
This study carried out based on the results of the analysis of problems in SMK Harapan Kartasura sch...
This research is based on the computer network learning process carried out by the teacher and stud...
This study aims to describe the needs of Android-based learning media on the digestive system materi...
Penelitian ini bertujuan untuk 1) Mendeskripsikan proses pengembangan media pembelajaran game edukas...
This study aims to see how the development of learning using Adobe Flash Media in the form of Androi...
The purpose of this study is to develop innovative, practical and effective learning media in Indone...