Fitting parametric models of human bodies, hands or faces to sparse input signals in an accurate, robust, and fast manner has the promise of significantly improving immersion in AR and VR scenarios. A common first step in systems that tackle these problems is to regress the parameters of the parametric model directly from the input data. This approach is fast, robust, and is a good starting point for an iterative minimization algorithm. The latter searches for the minimum of an energy function, typically composed of a data term and priors that encode our knowledge about the problem's structure. While this is undoubtedly a very successful recipe, priors are often hand defined heuristics and finding the right balance between the different ter...
Representing 3D objects and scenes with neural radiance fields has become very popular over the last...
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot...
Using neural networks to represent 3D objects has become popular. However, many previous works emplo...
We propose a novel optimization-based paradigm for 3D human model fitting on images and scans. In co...
We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into acc...
We propose a novel 3D morphable model for complete human heads based on hybrid neural fields. At the...
Nowadays, 3D reconstruction from images has played an important role in computer vision with many im...
Localize target areas in deep brain stimulation is a difficult task, due to the shape variability th...
In this work, we present a robust and lightweight approach for the automatic fitting of deformable ...
Efficient representation of articulated objects such as human bodies is an important problem in comp...
Human motion capture either requires multi-camera systems or is unreliable using single-view input d...
Reconstructing personalized animatable head avatars has significant implications in the fields of AR...
Neural rendering of implicit surfaces performs well in 3D vision applications. However, it requires ...
While 3D body reconstruction methods have made remarkable progress recently, it remains difficult to...
In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike...
Representing 3D objects and scenes with neural radiance fields has become very popular over the last...
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot...
Using neural networks to represent 3D objects has become popular. However, many previous works emplo...
We propose a novel optimization-based paradigm for 3D human model fitting on images and scans. In co...
We propose Geometric Neural Parametric Models (GNPM), a learned parametric model that takes into acc...
We propose a novel 3D morphable model for complete human heads based on hybrid neural fields. At the...
Nowadays, 3D reconstruction from images has played an important role in computer vision with many im...
Localize target areas in deep brain stimulation is a difficult task, due to the shape variability th...
In this work, we present a robust and lightweight approach for the automatic fitting of deformable ...
Efficient representation of articulated objects such as human bodies is an important problem in comp...
Human motion capture either requires multi-camera systems or is unreliable using single-view input d...
Reconstructing personalized animatable head avatars has significant implications in the fields of AR...
Neural rendering of implicit surfaces performs well in 3D vision applications. However, it requires ...
While 3D body reconstruction methods have made remarkable progress recently, it remains difficult to...
In this work, we present a new method for 3D face reconstruction from sparse-view RGB images. Unlike...
Representing 3D objects and scenes with neural radiance fields has become very popular over the last...
Traditional 3D morphable face models (3DMMs) provide fine-grained control over expression but cannot...
Using neural networks to represent 3D objects has become popular. However, many previous works emplo...