We develop an algorithmic framework for solving convex optimization problems using no-regret game dynamics. By converting the problem of minimizing a convex function into an auxiliary problem of solving a min-max game in a sequential fashion, we can consider a range of strategies for each of the two-players who must select their actions one after the other. A common choice for these strategies are so-called no-regret learning algorithms, and we describe a number of such and prove bounds on their regret. We then show that many classical first-order methods for convex optimization -- including average-iterate gradient descent, the Frank-Wolfe algorithm, the Heavy Ball algorithm, and Nesterov's acceleration methods -- can be interpreted as spe...
We study the regret of optimal strategies for online convex optimization games. Using von Neumann's ...
We show that, for any sufficiently small fixed $\epsilon > 0$, when both players in a general-sum tw...
Motivated by applications in Game Theory, Optimization, and Generative Adversarial Networks, recent ...
Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonic...
No-regret algorithms for online convex optimization are potent online learning tools and have been d...
International audienceIn game-theoretic learning, several agents are simultaneously following their ...
We introduce an online convex optimization algorithm which utilizes projected subgradient descent wi...
We provide several applications of Optimistic Mirror Descent, an online learning algorithm based on ...
Recently, Daskalakis, Fishelson, and Golowich (DFG) (NeurIPS`21) showed that if all agents in a mult...
We consider online learning in multi-player smooth monotone games. Existing algorithms have limitati...
Regret minimization is a powerful tool for solving large-scale extensive-form games. State-of-the-ar...
We describe an algorithmic framework for an abstract game which we term a convex repeated game. We s...
A natural algorithmic scheme in online game playing is called ‘follow-the-leader’, first proposed by...
Optimization is essential in machine learning, statistics, and data science. Among the first-order o...
We study the rates of growth of the regret in online convex optimization. First, we show that a simp...
We study the regret of optimal strategies for online convex optimization games. Using von Neumann's ...
We show that, for any sufficiently small fixed $\epsilon > 0$, when both players in a general-sum tw...
Motivated by applications in Game Theory, Optimization, and Generative Adversarial Networks, recent ...
Online gradient descent (OGD) is well known to be doubly optimal under strong convexity or monotonic...
No-regret algorithms for online convex optimization are potent online learning tools and have been d...
International audienceIn game-theoretic learning, several agents are simultaneously following their ...
We introduce an online convex optimization algorithm which utilizes projected subgradient descent wi...
We provide several applications of Optimistic Mirror Descent, an online learning algorithm based on ...
Recently, Daskalakis, Fishelson, and Golowich (DFG) (NeurIPS`21) showed that if all agents in a mult...
We consider online learning in multi-player smooth monotone games. Existing algorithms have limitati...
Regret minimization is a powerful tool for solving large-scale extensive-form games. State-of-the-ar...
We describe an algorithmic framework for an abstract game which we term a convex repeated game. We s...
A natural algorithmic scheme in online game playing is called ‘follow-the-leader’, first proposed by...
Optimization is essential in machine learning, statistics, and data science. Among the first-order o...
We study the rates of growth of the regret in online convex optimization. First, we show that a simp...
We study the regret of optimal strategies for online convex optimization games. Using von Neumann's ...
We show that, for any sufficiently small fixed $\epsilon > 0$, when both players in a general-sum tw...
Motivated by applications in Game Theory, Optimization, and Generative Adversarial Networks, recent ...