Recently, many students study from home and their class is conducted online. Many of them spend more time at home, and since their class is conducted online, most of the students have their smartphones. Because of this situation, the visual novel can be used to aid the students in studying English, especially for reading. The visual novel is a game that utilizes pictures with various sound effects to make the reader more interested in playing and watching the picture. This study is to develop a visual novel for education with the purpose to aid students in learning English. The research method utilized by the researcher in the development of a visual novel is a DDR (Design and Development) method. The participants in this research were tent...
The researcher conducted an experimental research of using Virtual Reality as instructional media in...
Multimedia that can help dyslexic children. Visual Novel is an interactive based game that displays ...
With the development of technology every time, the development of media for learning is also overgro...
Recently, many students study from home and their class is conducted online. Many of them spend more...
Visual Games Novel (VGN) is effectively seen as a digital evolution books, with music, pictures, and...
Education was strongly influenced by technological advances, moreover, teachers were required to be ...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
English subjects become a big part of education curriculum in Indonesia taught from the elementary l...
In teaching and learning process, learning media is one of vital tool as technology facility in the ...
The background of conducting this reseach began with the intention to develope an approprite English...
The present study aims to determine the relationship between visual novels and student engagement in...
Penelitian ini bertujuan untuk: (1) menghasilkan visual novel game pada mata pelajaran Ilmu Pengetah...
Penelitian ini bertujuan untuk: (1) menghasilkan visual novel game pada mata pelajaran Ilmu Pengetah...
Digital game-based learning is a tool to support the learning process since it has educational princ...
Digital game-based learning is a tool to support the learning process since it has educational princ...
The researcher conducted an experimental research of using Virtual Reality as instructional media in...
Multimedia that can help dyslexic children. Visual Novel is an interactive based game that displays ...
With the development of technology every time, the development of media for learning is also overgro...
Recently, many students study from home and their class is conducted online. Many of them spend more...
Visual Games Novel (VGN) is effectively seen as a digital evolution books, with music, pictures, and...
Education was strongly influenced by technological advances, moreover, teachers were required to be ...
Abstract This research aimed at designing video game as english teaching and learning media to teach...
English subjects become a big part of education curriculum in Indonesia taught from the elementary l...
In teaching and learning process, learning media is one of vital tool as technology facility in the ...
The background of conducting this reseach began with the intention to develope an approprite English...
The present study aims to determine the relationship between visual novels and student engagement in...
Penelitian ini bertujuan untuk: (1) menghasilkan visual novel game pada mata pelajaran Ilmu Pengetah...
Penelitian ini bertujuan untuk: (1) menghasilkan visual novel game pada mata pelajaran Ilmu Pengetah...
Digital game-based learning is a tool to support the learning process since it has educational princ...
Digital game-based learning is a tool to support the learning process since it has educational princ...
The researcher conducted an experimental research of using Virtual Reality as instructional media in...
Multimedia that can help dyslexic children. Visual Novel is an interactive based game that displays ...
With the development of technology every time, the development of media for learning is also overgro...