During the first phases of adolescent development, young people have little self-efficacy and resistance against substance use. The aim of this study was to demonstrate the effectiveness of role-playing scenarios on the self-efficacy of students in resisting substance use. A pre test and post test study design was used with a single group. The study was carried out with 245 secondary school students. The scenario-based training, developed by the researchers, was presented by the school counselors once a week for 4 weeks. For this purpose, a booklet of scenarios was prepared for the teachers. The role-playing scenarios were intended to improve adolescents’ abilities to say “no” to substance offers, to prevent them from becoming addicted to c...
The present study examined substance refusal skills of 44 conduct-disordered male adolescents. Fifty...
Tobacco, alcohol and cannabis use are important health problems that contribute greatly to causes of...
The title of this study is "Application of Role Playing Techniques to Increase Students' Learning Mo...
During the first phases of adolescent development, young people have little self-efficacy and resist...
Background and Aim : Preventive interventional programs should target children and adolescents in th...
Background and Aim : Educational social problem solving approach is one of the important approaches ...
This study examined the effects of role-playing with university students. The effects of the trainin...
This study examined the effects of role-playing with university students. The effects of the trainin...
Introduction: An effective preventive health education program on drug abuse can be delivered by app...
This study was conducted to develop a scale that assesses perceptions of self-efficacy in potentiall...
WOS: 000387353200007Objectives: This study aims to evaluate the effect of the "Peer Education Progra...
Context: Selective interventions targeting personality risk are showing promise in the prevention of...
The title of this study is "Application of Role Playing Techniques to Increase Students' Learning Mo...
Introduction: Universal interventions for preventing substance use are important priorities for scho...
Aims: Adolescence is one the most precarious periods of life, concerning the drug abuse. The social ...
The present study examined substance refusal skills of 44 conduct-disordered male adolescents. Fifty...
Tobacco, alcohol and cannabis use are important health problems that contribute greatly to causes of...
The title of this study is "Application of Role Playing Techniques to Increase Students' Learning Mo...
During the first phases of adolescent development, young people have little self-efficacy and resist...
Background and Aim : Preventive interventional programs should target children and adolescents in th...
Background and Aim : Educational social problem solving approach is one of the important approaches ...
This study examined the effects of role-playing with university students. The effects of the trainin...
This study examined the effects of role-playing with university students. The effects of the trainin...
Introduction: An effective preventive health education program on drug abuse can be delivered by app...
This study was conducted to develop a scale that assesses perceptions of self-efficacy in potentiall...
WOS: 000387353200007Objectives: This study aims to evaluate the effect of the "Peer Education Progra...
Context: Selective interventions targeting personality risk are showing promise in the prevention of...
The title of this study is "Application of Role Playing Techniques to Increase Students' Learning Mo...
Introduction: Universal interventions for preventing substance use are important priorities for scho...
Aims: Adolescence is one the most precarious periods of life, concerning the drug abuse. The social ...
The present study examined substance refusal skills of 44 conduct-disordered male adolescents. Fifty...
Tobacco, alcohol and cannabis use are important health problems that contribute greatly to causes of...
The title of this study is "Application of Role Playing Techniques to Increase Students' Learning Mo...