It is essential to expose students to real situations in science courses, to experience how classroom concepts are reflected in the real world. However, the materials and methods available are not always very adequate; for example, chemistry courses involve the supervision of reagents to avoid risky situations, in addition to the costs, logistics of preparing materials, and possible adverse environmental factors. As an alternative solution, the following experience was carried out using virtual reality (VR) equipment, with very realistic applications that allowed 304 fourth semester high school students to have an immersive, interactive, and contextualized experience of the disciplinary contents. The students were asked about their percepti...
--This study aimed to examine the effectiveness of a 3D-Virtual Reality Learning Environment the Oma...
Engagement increases the success rate of students in higher education. This work aimed to determine ...
Researchers have been devoted to exploring the impacts of immersive virtual reality (IVR) on educat...
This study is aimed at determining the effectiveness of using virtual reality (VR) toward students’ ...
With the increasing price–performance ratio of virtual reality equipment, there has been an increase...
The purpose of this study was to evaluate the impact of virtual reality on undergraduate students’ s...
The purpose of this study was to evaluate the impact of virtual reality on undergraduate students’ s...
This study is aimed at determining the effectiveness of using virtual reality (VR) toward students’ ...
As Virtual Reality becomes evermore popular, research is needed to find areas this new technology ca...
Learning science concepts are very often challenging, especially when complex concepts are involved....
irtual reality (VR), as an informative medium, possesses the potential to engage students with immer...
Virtual Reality is a technology that allows a user to interact with an environment (Computer-based-S...
The aim of this study was to determine the effect of virtual reality-based curriculum on problem-sol...
Virtual reality can be defined as “near reality” where virtual is near and reality is experience by ...
Effect of Virtual Reality on Motivation and Achievement of Middle-School Student
--This study aimed to examine the effectiveness of a 3D-Virtual Reality Learning Environment the Oma...
Engagement increases the success rate of students in higher education. This work aimed to determine ...
Researchers have been devoted to exploring the impacts of immersive virtual reality (IVR) on educat...
This study is aimed at determining the effectiveness of using virtual reality (VR) toward students’ ...
With the increasing price–performance ratio of virtual reality equipment, there has been an increase...
The purpose of this study was to evaluate the impact of virtual reality on undergraduate students’ s...
The purpose of this study was to evaluate the impact of virtual reality on undergraduate students’ s...
This study is aimed at determining the effectiveness of using virtual reality (VR) toward students’ ...
As Virtual Reality becomes evermore popular, research is needed to find areas this new technology ca...
Learning science concepts are very often challenging, especially when complex concepts are involved....
irtual reality (VR), as an informative medium, possesses the potential to engage students with immer...
Virtual Reality is a technology that allows a user to interact with an environment (Computer-based-S...
The aim of this study was to determine the effect of virtual reality-based curriculum on problem-sol...
Virtual reality can be defined as “near reality” where virtual is near and reality is experience by ...
Effect of Virtual Reality on Motivation and Achievement of Middle-School Student
--This study aimed to examine the effectiveness of a 3D-Virtual Reality Learning Environment the Oma...
Engagement increases the success rate of students in higher education. This work aimed to determine ...
Researchers have been devoted to exploring the impacts of immersive virtual reality (IVR) on educat...