This article reports a multiple case study in which we analyse Brazilian and Spanish mathematics teachers’ opinions about and predispositions toward gamified activities in STEAM education. To obtain data, we administered a survey to 56 in-service mathematics teachers in primary and secondary education from these countries. The survey had been previously validated throughout an expert judgement process. Our results show a high percentage of teachers who think this kind of activity has positive effects on students’ development, improving their affective domain toward mathematics and required skills for mathematical competency. Notwithstanding, many teachers report insecurity and lack of training for employing such educational methodologies
Gamification, or the introduction of game elements to non-game contexts, has the potential to improv...
Gamification is the use of game design elements in non-game contexts and is gaining momentum in a wi...
The present research aimed at investigating the availability of the requirements of the STEAM approa...
In this paper, we describe an educational experience in the context of the Master’s degree that is c...
International audienceUruguay is a country with an extensive government policy providing all teacher...
Science, technology, engineering, arts, and mathematics (STEAM) have been applied in various countri...
Gamification has permeated education as a strategy to improve the teaching-learning process. Researc...
Our research was born with the objective of evaluating the level of gamification of high schools in ...
Research examining teachers' attitudes toward gamification is scarce, although attitudes play a crit...
Gamification used as a strategy to teach Mathematics, has become a great ally for teachers. The appl...
Despite the popularity of gamification among academics due to its propensity to promote student moti...
Existe una preocupación en el campo de la educación matemática por conocer cómo la implementación de...
Many studies have confirmed the effectiveness of the application of gamification in the education se...
Current educational gamifiers are based on the application of semi-formal and non-formal platforms ...
Despite the popularity of gamification among academics due to its propensity to promote student moti...
Gamification, or the introduction of game elements to non-game contexts, has the potential to improv...
Gamification is the use of game design elements in non-game contexts and is gaining momentum in a wi...
The present research aimed at investigating the availability of the requirements of the STEAM approa...
In this paper, we describe an educational experience in the context of the Master’s degree that is c...
International audienceUruguay is a country with an extensive government policy providing all teacher...
Science, technology, engineering, arts, and mathematics (STEAM) have been applied in various countri...
Gamification has permeated education as a strategy to improve the teaching-learning process. Researc...
Our research was born with the objective of evaluating the level of gamification of high schools in ...
Research examining teachers' attitudes toward gamification is scarce, although attitudes play a crit...
Gamification used as a strategy to teach Mathematics, has become a great ally for teachers. The appl...
Despite the popularity of gamification among academics due to its propensity to promote student moti...
Existe una preocupación en el campo de la educación matemática por conocer cómo la implementación de...
Many studies have confirmed the effectiveness of the application of gamification in the education se...
Current educational gamifiers are based on the application of semi-formal and non-formal platforms ...
Despite the popularity of gamification among academics due to its propensity to promote student moti...
Gamification, or the introduction of game elements to non-game contexts, has the potential to improv...
Gamification is the use of game design elements in non-game contexts and is gaining momentum in a wi...
The present research aimed at investigating the availability of the requirements of the STEAM approa...