We demonstrate the possibility of conducting synchronous, repeated, multi-game economic decision-making experiments with hundreds of subjects in-person or remotely with live streaming using entirely mobile platforms. Our experiment provides important proof-of-concept that such experiments are not only possible, but yield recognizable results as well as new insights, blurring the line between laboratory and field experiments. Specifically, our findings from 8 different experimental economics games and tasks replicate existing results from traditional laboratory experiments despite the fact that subjects play those games/task in a specific order and regardless of whether the experiment was conducted in person or remotely. We further leverage ...
With the advent of the Internet of Things (IoT) era, various application requirements have put forwa...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
We demonstrate the possibility of conducting synchronous, repeated, multi-game economic decision-mak...
We demonstrate the possibility of conducting synchronous, repeated, multi-game economic decision-mak...
Recent technological advances enable the implementation of online, field and hybrid experiments usin...
By 2015, there will be an estimated two billion smartphone users worldwide. This technology presents...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
By 2015, there will be an estimated two billion smartphone users worldwide. This technology presents...
Online labor markets such as Amazon Mechanical Turk (MTurk) offer an unprecedented opportunity to ru...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
We use Mechanical Turk's diverse participant pool to conduct online bargaining games in India and th...
We use Mechanical Turk's diverse participant pool to conduct online bargaining games in India and th...
International audienceInternet is a very attractive technology for the implementation of experiments...
With the advent of mobile games and the according growing and competitive market, game user research...
With the advent of the Internet of Things (IoT) era, various application requirements have put forwa...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
Educational games are one prominent type of Serious Games that are designed for educational purposes...
We demonstrate the possibility of conducting synchronous, repeated, multi-game economic decision-mak...
We demonstrate the possibility of conducting synchronous, repeated, multi-game economic decision-mak...
Recent technological advances enable the implementation of online, field and hybrid experiments usin...
By 2015, there will be an estimated two billion smartphone users worldwide. This technology presents...
Classic ways of gathering data on human behavior, such as laboratory based user studies, can be time...
By 2015, there will be an estimated two billion smartphone users worldwide. This technology presents...
Online labor markets such as Amazon Mechanical Turk (MTurk) offer an unprecedented opportunity to ru...
In this chapter we outline how synthetic networked environments such as multiplayer online games and...
We use Mechanical Turk's diverse participant pool to conduct online bargaining games in India and th...
We use Mechanical Turk's diverse participant pool to conduct online bargaining games in India and th...
International audienceInternet is a very attractive technology for the implementation of experiments...
With the advent of mobile games and the according growing and competitive market, game user research...
With the advent of the Internet of Things (IoT) era, various application requirements have put forwa...
Along the rapid development of Information and Communication Technology (ICT), learning media are re...
Educational games are one prominent type of Serious Games that are designed for educational purposes...