Engagement is a common goal pursued by most social and technical systems, because of its widely acknowledged effects on enhancing user acceptance and performance. Previous research has shown that a system’s ability to engage users involves two known aspects: the technology foundation that determines the interactive paths for engaging users and the design methodology that determines the atop user experience to be conveyed through those paths. In recent years, an emerging and promising engagement approach that integrates both an advanced technology stack and novel design methodology, i.e. IoT-enabled Gamification (IeG), has attracted wide interest from both public and private sectors. This article aims to conduct a systematic review to answer...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
During the past years, gamification has become an influential trend in technology and the promises a...
Engagement is a common goal pursued by most social and technical systems, because of its widely ackn...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
The Internet of Things (IoT) is almost a new paradigm that is transforming our society and our life....
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
With increased digitalization, governments and public institutes became potentially better able to p...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
Gamification seems a promising method to engage people and stimulate their activity, both offline an...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Social Innovation is a domain of innovation that has become very popular over the last decade. All o...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
During the past years, gamification has become an influential trend in technology and the promises a...
Engagement is a common goal pursued by most social and technical systems, because of its widely ackn...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
Gamification is considered as a promising approach to enhance people’s engagement in many social or ...
The Internet of Things (IoT) is almost a new paradigm that is transforming our society and our life....
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
With increased digitalization, governments and public institutes became potentially better able to p...
Engagement in online programs is difficult to maintain. Gamification is the recent trend that offers...
Gamification is one of the most commonly employed approaches for motivating individuals to participa...
Gamification is one of the most commonly employed approaches for motivating individuals to partici...
Gamification seems a promising method to engage people and stimulate their activity, both offline an...
The trend of employing game mechanisms and techniques in non-game contexts, gamification, has dramat...
Social Innovation is a domain of innovation that has become very popular over the last decade. All o...
This is the author accepted manuscript. The final version is available from Elsevier via the DOI in ...
WOS: 000444136100002This study aims to understand the factors affecting the attitude towards and ado...
During the past years, gamification has become an influential trend in technology and the promises a...