"Nowadays, educational applications are incorporating in the educational field more frequently, they stimulate interaction in the young learners’ language classroom and generate an innovative environment thank to close relation between new technologies and children. Gamification has demonstrated the benefits of using mobile devices and applications which facilitates teaching and learning processes and increase language learners’ motivation, especially at young ages. Therefore, the main purpose of the study focus on how young learners evaluate the use of Kahoot! to learn English vocabulary in Cursos de Extensión Universitaria (CEU) BUAP. The study aimed to explore young CEU learners’ perceptions and attitudes of using this application to lea...
This study is aimed at improving the participation of 30 Grade 7 students during the Academic Year 2...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
Learning grammar is often viewed as boring and lack of learners’ enthusiasm. The use of technology ...
Integrating technology in the classroom has increased in the last few years. Previous studies on the...
The purpose of this research was to find out the effectiveness of Kahoot application in improving th...
Nowadays, learning media that are often used are digital media and games. Kahoot! is an internet-bas...
Purbaningrum, Dewi Shinta. Student’s Registered Number. 12203183204. The Effectiveness of Kahoot! as...
This paper is aimed to investigate and demonstrate the positive impact of using smartphone through K...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate s...
The transition from conventional learning to online learning is not an easy thing, especially in Eng...
The purpose of this research is to increase the English vocabulary of students with special needs. O...
Media education is a set of tools or equipment used by teachers or educators in order to communicate...
This study is aimed at improving the participation of 30 Grade 7 students during the Academic Year 2...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
Learning grammar is often viewed as boring and lack of learners’ enthusiasm. The use of technology ...
Integrating technology in the classroom has increased in the last few years. Previous studies on the...
The purpose of this research was to find out the effectiveness of Kahoot application in improving th...
Nowadays, learning media that are often used are digital media and games. Kahoot! is an internet-bas...
Purbaningrum, Dewi Shinta. Student’s Registered Number. 12203183204. The Effectiveness of Kahoot! as...
This paper is aimed to investigate and demonstrate the positive impact of using smartphone through K...
This study aims to determine students' perceptions of using Kahoot! in learning English, the problem...
The objective of this study is to elucidate students' perspectives regarding the utilization of the ...
Online learning is needed in educational life especially in this millennial era. It has a greatest r...
This paper analyzed the effectiveness of using Students Response System namely Kahoot! to activate s...
The transition from conventional learning to online learning is not an easy thing, especially in Eng...
The purpose of this research is to increase the English vocabulary of students with special needs. O...
Media education is a set of tools or equipment used by teachers or educators in order to communicate...
This study is aimed at improving the participation of 30 Grade 7 students during the Academic Year 2...
Abstract: This study aims to explore students' perceptions of utilizing Kahoot! to learn a language ...
Learning grammar is often viewed as boring and lack of learners’ enthusiasm. The use of technology ...