As part of the work on the article, two 2D games were created – one based on the Unity environment and the other based on LibGDX. Main focus in the work was to compare the performance of both games. For this purpose, research was carried out to determine which game has a better impact on the usage of CPU and RAM resources. Attention was also paid to community support for both tools and the programmer’s comfort during the work in both of these tools. The results of the performance studies suggest that LibGDX may be a better choice for creating small projects where performance is a priority. However, the support of the community and the comfort of working with the environment and the lack of need to use external programs speak in favor of Uni...
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating ...
V diplomskem delu smo primerjali razvijanje računalniške igre v pogonu Godot in ogrodju libGDX. Spoz...
W artykule przedstawiono wyniki badań wydajności aplikacji utworzonych na silnikach gier wideo: Unit...
As part of the work on the article, two 2D games were created – one based on the Unity environment a...
As part of the work on the article, two 2D games were created – one based on the Unity environment a...
The GDevelop 5 and Unity 2021 game engines and the games developed with them were compared to bring ...
To diplomsko delo zajema raziskovanje razlik med igralnim pogonom Unity in ogrodjem libGDX. Vsebuje ...
Game engines are platforms that make it easier to create computer games. They allow you to integrate...
Game engines are platforms that make it easier to create computer games. They allow you to integrate...
Many software projects include different visualisation, simulation and modelling techniques. These c...
W artykule przedstawiono wyniki porównania badania wydajności dwóch silników do produkcji gier Unrea...
Abstract—Recent trends on how video games are played have pushed for the need to revise the game eng...
Celem pracy jest przeprowadzenie badań pomocnych programiście, który zamierza rozpocząć tworzenie gr...
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating ...
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating ...
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating ...
V diplomskem delu smo primerjali razvijanje računalniške igre v pogonu Godot in ogrodju libGDX. Spoz...
W artykule przedstawiono wyniki badań wydajności aplikacji utworzonych na silnikach gier wideo: Unit...
As part of the work on the article, two 2D games were created – one based on the Unity environment a...
As part of the work on the article, two 2D games were created – one based on the Unity environment a...
The GDevelop 5 and Unity 2021 game engines and the games developed with them were compared to bring ...
To diplomsko delo zajema raziskovanje razlik med igralnim pogonom Unity in ogrodjem libGDX. Vsebuje ...
Game engines are platforms that make it easier to create computer games. They allow you to integrate...
Game engines are platforms that make it easier to create computer games. They allow you to integrate...
Many software projects include different visualisation, simulation and modelling techniques. These c...
W artykule przedstawiono wyniki porównania badania wydajności dwóch silników do produkcji gier Unrea...
Abstract—Recent trends on how video games are played have pushed for the need to revise the game eng...
Celem pracy jest przeprowadzenie badań pomocnych programiście, który zamierza rozpocząć tworzenie gr...
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating ...
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating ...
The main purpose of this work was to compare two game engines (Unreal Engine and Unity) in creating ...
V diplomskem delu smo primerjali razvijanje računalniške igre v pogonu Godot in ogrodju libGDX. Spoz...
W artykule przedstawiono wyniki badań wydajności aplikacji utworzonych na silnikach gier wideo: Unit...