To reproduce realistic audio-visual scenarios in the laboratory, Ambisonics is often used to reproduce a sound field over loudspeakers and virtual reality (VR) glasses are used to present visual information. Both technologies have been shown to be suitable for research. However, the combination of both technologies, Ambisonics and VR glasses, might affect the spatial cues for auditory localization and thus, the localization percept. Here, we investigated how VR glasses affect the localization of virtual sound sources on the horizontal plane produced using either 1st-, 3rd-, 5th- or 11th-order Ambisonics with and without visual information. Results showed that with 1st-order Ambisonics the localization error is larger than with the higher or...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...
The immersion of the user is of key interest in the reproduction of acoustic scenes in virtual reali...
Good sound localization is an essential factor required for vir-tual auditory display (VAD) systems....
To achieve accurate spatial auditory perception, subjects typically require personal head-related tr...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
This thesis concerns the potential use of auditory virtual reality (A VR) in safety-critical situati...
cote interne IRCAM: ViaudDelmon04aNone / NoneNational audienceVirtual reality (VR) represents a set ...
To localize sounds, the brain uses differences in sound phase and amplitude between the ears; howeve...
In recent years, virtual reality (VR) has become more common within the media industry and with its ...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
The integration of the auditory modality in virtual reality environments is known to promote the sen...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
Ambisonics allows the reproduction of 3D sound-fields. Higher-order Ambisonics provides improved res...
This study investigates the relationship between auditory localization accuracy in the horizontal pl...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...
The immersion of the user is of key interest in the reproduction of acoustic scenes in virtual reali...
Good sound localization is an essential factor required for vir-tual auditory display (VAD) systems....
To achieve accurate spatial auditory perception, subjects typically require personal head-related tr...
International audienceStudies on audiovisual interactions in sound localization have primarily focus...
This thesis concerns the potential use of auditory virtual reality (A VR) in safety-critical situati...
cote interne IRCAM: ViaudDelmon04aNone / NoneNational audienceVirtual reality (VR) represents a set ...
To localize sounds, the brain uses differences in sound phase and amplitude between the ears; howeve...
In recent years, virtual reality (VR) has become more common within the media industry and with its ...
Auditory spatial localization in humans is performed using a combination of interaural time differen...
The integration of the auditory modality in virtual reality environments is known to promote the sen...
In this article we present the results of localization experiment accomplished in a real virtual roo...
Achieving a full 3D auditory experience with head-related transfer functions (HRTFs) is still one of...
Ambisonics allows the reproduction of 3D sound-fields. Higher-order Ambisonics provides improved res...
This study investigates the relationship between auditory localization accuracy in the horizontal pl...
Virtual reality (VR) has recently emerged as a platform that can be employed in the context of e-hea...
The immersion of the user is of key interest in the reproduction of acoustic scenes in virtual reali...
Good sound localization is an essential factor required for vir-tual auditory display (VAD) systems....