Gaming may not primarily be associated with the elderly part of the population, but senior gamers represent a growing proportion. Evaluating the applicability of educational games across the lifespan is therefore crucial to better understand potential requirements in different domains and age groups. The current study applied a math learning game to participants from 19 to 79 years of age. We examined age-related differences along three domains: cognition, as measured by in-game performance, basic player experience with the game, and general player attitudes towards technology. Analyses of performance metrics related to speed clearly reflected an age-related decline, well in line with known effects from cognitive ageing. In contrast, error-...
Managing age-related decrease of cognitive function is an important public health challenge, especia...
Cognitive functioning can affect one’s performance at work, quality of life and the ability to live ...
There are a large number of studies on video games and executive function, but overall the results a...
Gaming may not primarily be associated with the elderly part of the population, but senior gamers re...
Gaming is acknowledged as a natural way of learning and established as a mainstream activity. Nevert...
Objective: Previous studies found positive influences of videogame playing on cognition. However, th...
Typically studies of the effects of aging on cognitive-motor performance emphasize changes in elderl...
\u3cp\u3eThe paper describes the evaluation studies of a learning game for older adults using a mult...
This study examined the social gameplay and learning experience of older adults during four weeks of...
Part 6: Serious Games (Health and Social)International audienceRecent studies report various positiv...
Typically studies of the effects of aging on cognitive-motor performance emphasize changes in elderl...
In recent decades video games have come to appeal to people of all ages. The effect of age on how pe...
Managing age-related decrease of cognitive function is an important public health challenge, especia...
Recent studies report various positive effects on elderly persons playing digital games. Yet, games ...
Superior attention and Working Memory (WM) have been reported for habitual action video gamers compa...
Managing age-related decrease of cognitive function is an important public health challenge, especia...
Cognitive functioning can affect one’s performance at work, quality of life and the ability to live ...
There are a large number of studies on video games and executive function, but overall the results a...
Gaming may not primarily be associated with the elderly part of the population, but senior gamers re...
Gaming is acknowledged as a natural way of learning and established as a mainstream activity. Nevert...
Objective: Previous studies found positive influences of videogame playing on cognition. However, th...
Typically studies of the effects of aging on cognitive-motor performance emphasize changes in elderl...
\u3cp\u3eThe paper describes the evaluation studies of a learning game for older adults using a mult...
This study examined the social gameplay and learning experience of older adults during four weeks of...
Part 6: Serious Games (Health and Social)International audienceRecent studies report various positiv...
Typically studies of the effects of aging on cognitive-motor performance emphasize changes in elderl...
In recent decades video games have come to appeal to people of all ages. The effect of age on how pe...
Managing age-related decrease of cognitive function is an important public health challenge, especia...
Recent studies report various positive effects on elderly persons playing digital games. Yet, games ...
Superior attention and Working Memory (WM) have been reported for habitual action video gamers compa...
Managing age-related decrease of cognitive function is an important public health challenge, especia...
Cognitive functioning can affect one’s performance at work, quality of life and the ability to live ...
There are a large number of studies on video games and executive function, but overall the results a...