In this paper we solve the rendezvous problem on the line with markers that can be dropped at chosen times when the initial distance D between the players is known. In the case of one marker, the M1 game, the marker is held by player II at the start of the game and, once dropped and found by player I, indicates in which direction player I must move. In the case of two markers, the M2 game, each player holds one and the dropping times may differ. There is uncertainty regarding the problem initial configuration, and the goal is to minimize the expected rendezvous time that we call the rendezvous value (of the game) denoted R1 and R2 for the M1 and M2 games respectively. We present an algorithm that computes exactly the rendezvous value of the...
International audienceWe study rendezvous of two anonymous agents, where each agent knows its own in...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit-speed after a ...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
In the rendezvous search problem, two robots at unknown locations must successfully meet somewhere i...
WOS: 000328056400004In the rendezvous search problem, two robots at unknown locations must successfu...
Click on the link to access the article (may not be free).The paper proposes a new algorithm to opti...
We apply a new method of analysis to the asymmetric rendezvous search problem on the line (ARSPL). T...
International audienceWe study rendezvous of two anonymous agents, where each agent knows its own in...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...
Rendezvous problems and search games (with two players) are related problems. In a rendezvous proble...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to ...
The player-symmetric rendezvous search problem on the line is considered. We introduce a new way to...
In the symmetric rendezvous search game played on n locations two players are initially placed at tw...
The Rendezvous search problem asks how two noncomunnicating players, who move at unit-speed after a ...
In a rendezvous search problem, two players are placed in a network and must try to meet each other ...
The classical asymmetric rendezvous search problem on the line is faced by two people who, facing in...
We consider a new type of asymmetric rendezvous search problem in which player II needs to give play...
In the rendezvous search problem, two robots at unknown locations must successfully meet somewhere i...
WOS: 000328056400004In the rendezvous search problem, two robots at unknown locations must successfu...
Click on the link to access the article (may not be free).The paper proposes a new algorithm to opti...
We apply a new method of analysis to the asymmetric rendezvous search problem on the line (ARSPL). T...
International audienceWe study rendezvous of two anonymous agents, where each agent knows its own in...
Search Theory is one of the original disciplines within the field of Operations Research. It deals w...
In this paper, we propose the first efficient on-the-fly algorithm for solving games based on timed ...