Learning activities that utilize digital technology for online learning are an alternative during the COVID-19 pandemic. This study aims to determine the effectiveness of electronic comic media based on problem-based learning integrated with Islamic values to improve students' creative thinking skills. This study uses a Research and Development approach using the ADDIE model. The subjects in the study were 90 students of class VIII. Data collection techniques using research instruments with quantitative data analysis. The data collection instrument was by giving essay questions in the form of a creative thinking ability test. The study of creative thinking skills by calculating the N-gain and the significance test was carried out using an a...
The research has the following objectives: (1) Knowing the development of E-comic media "" on social...
An innovative approach that has attracted attention in recent years is the use of interactive media,...
The development of digital comic media as an effort to provide innovation and education in character...
The learning of students during the covid-19 pandemic in Islamic Religious Education (PAI) lessons r...
The learning of students during the covid-19 pandemic in Islamic Religious Education (PAI) lessons r...
The learning of students during the covid-19 pandemic in Islamic Religious Education (PAI) lessons r...
Objective: In the 21st century, critical and creative thinking skills must be nurtured and grown fro...
This early learning media is really needed to support the achievement of learning goals by students ...
In elementary schools, the lack of utilization of learning media and restricted learning tools cause...
The development of information technology is very influential in the world of education, so that it ...
The development of information technology is very influential in the world of education, so that it ...
Digital comics are a medium presented in the form of illustrated stories with certain characters whi...
This study aims to analyze the effect of e-learning based on the problem-based learning (PBL) model ...
This research is motivated by the low social studies learning outcomes that occur in students in cla...
The covid-19 pandemic era causes teaching and learning activities to be carried out online. Thus, ma...
The research has the following objectives: (1) Knowing the development of E-comic media "" on social...
An innovative approach that has attracted attention in recent years is the use of interactive media,...
The development of digital comic media as an effort to provide innovation and education in character...
The learning of students during the covid-19 pandemic in Islamic Religious Education (PAI) lessons r...
The learning of students during the covid-19 pandemic in Islamic Religious Education (PAI) lessons r...
The learning of students during the covid-19 pandemic in Islamic Religious Education (PAI) lessons r...
Objective: In the 21st century, critical and creative thinking skills must be nurtured and grown fro...
This early learning media is really needed to support the achievement of learning goals by students ...
In elementary schools, the lack of utilization of learning media and restricted learning tools cause...
The development of information technology is very influential in the world of education, so that it ...
The development of information technology is very influential in the world of education, so that it ...
Digital comics are a medium presented in the form of illustrated stories with certain characters whi...
This study aims to analyze the effect of e-learning based on the problem-based learning (PBL) model ...
This research is motivated by the low social studies learning outcomes that occur in students in cla...
The covid-19 pandemic era causes teaching and learning activities to be carried out online. Thus, ma...
The research has the following objectives: (1) Knowing the development of E-comic media "" on social...
An innovative approach that has attracted attention in recent years is the use of interactive media,...
The development of digital comic media as an effort to provide innovation and education in character...