This research was a development research using the Plomp model with 3 phases, namely preliminary research consisting of: needs analysis, curriculum analysis, concept analysis and analysis of student characteristics. The development or prototyping phase consists of: self evaluation and expert review, one-to-one evaluation and small group evaluation. And the assessment phase consists of testing the effectiveness by testing the results of learning mathematics. The results of this study indicate that the average score of the material aspect by mathematicians is 85.84%; educational technology expert 81.82%; and linguists 93.75%. Therefore, multimedia obtained a total average score of 89.10% or very valid criteria. Based on the multimedia practic...
Today's technology is an important instrument in the learning process. The development of ICT is ver...
Mathematics is a lesson that is still a frightening specter for some students. There are several met...
Tujuan penelitian ini adalah untuk menghasilkan multimedia pembelajaran matematika yang berkualitas ...
Multimedia is a combination of several media. The media used is Macromedia Flash and Sparkol Videosc...
The objective of this development research was to produce the learning materials of sequence and se...
The use of interactive multimedia has a big influence in the world of education, especially mathemat...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika berbasis macromedia flash...
Tujuan penelitian ini Macromedia flash dapat digunakan sebagai multimedia pembelajaran. Akan tetapi ...
This research is development research that aims to produce mathematics learning media using ma...
This study aims to determine (1) students' mathematics learning outcomes by using macromedia flash m...
Abstract: The purposes of this study were: (1) to develop a valid interactive multimedia learning as...
This research aims to produce learning materials for mathematics media wake up space by using macrom...
The purposes of this study were: (1) to develop a valid interactive multimedia learning as a source ...
The purpose of the research is to produce media-based math learning macromedia flash on the subject ...
Masalah dalam penelitian ini adalah pembelajaran jarang menggunakan media dalam pembelajaran, kemamp...
Today's technology is an important instrument in the learning process. The development of ICT is ver...
Mathematics is a lesson that is still a frightening specter for some students. There are several met...
Tujuan penelitian ini adalah untuk menghasilkan multimedia pembelajaran matematika yang berkualitas ...
Multimedia is a combination of several media. The media used is Macromedia Flash and Sparkol Videosc...
The objective of this development research was to produce the learning materials of sequence and se...
The use of interactive multimedia has a big influence in the world of education, especially mathemat...
Penelitian ini bertujuan untuk mengembangkan media pembelajaran matematika berbasis macromedia flash...
Tujuan penelitian ini Macromedia flash dapat digunakan sebagai multimedia pembelajaran. Akan tetapi ...
This research is development research that aims to produce mathematics learning media using ma...
This study aims to determine (1) students' mathematics learning outcomes by using macromedia flash m...
Abstract: The purposes of this study were: (1) to develop a valid interactive multimedia learning as...
This research aims to produce learning materials for mathematics media wake up space by using macrom...
The purposes of this study were: (1) to develop a valid interactive multimedia learning as a source ...
The purpose of the research is to produce media-based math learning macromedia flash on the subject ...
Masalah dalam penelitian ini adalah pembelajaran jarang menggunakan media dalam pembelajaran, kemamp...
Today's technology is an important instrument in the learning process. The development of ICT is ver...
Mathematics is a lesson that is still a frightening specter for some students. There are several met...
Tujuan penelitian ini adalah untuk menghasilkan multimedia pembelajaran matematika yang berkualitas ...