Anxiety disorders (AD) are the most prevalent of the mental health conditions and are associated with significant and long-lasting burden of disease both for affected individuals and healthcare systems designed to support them. Despite this, barriers to traditional interventions mean less than half of adolescents experiencing ADs seek-treatment, with less than 20% of treatment-seekers ultimately receiving a scientifically validated intervention. Therapeutic games show significant potential to help reduce AD in adolescents, with some concerns remaining over their abilities to engage users, particularly over time. The chapter presents two studies relating to the development of a new mobile gamified intervention for adolescents with AD. This i...
Anxiety and depression cases have trebled within the last decade [1], with diagnoses of social anxie...
Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied...
Background: The use of video games, a hobby for many teenagers in their leisure time, has brought wi...
Anxiety disorders (AD) are the most prevalent of the mental health conditions and are associated wit...
Anxiety is a common mental health problem in adolescents with significant short-, medium- and long...
Background: Extant evidence suggests that the proportion of adolescents suffering from anxiety disor...
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated wi...
The need to provide effective mental health treatments for adolescents has been described as a ‘glob...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Mental health problems among adolescents are growing throughout the world today.In recent years, ma...
Anxiety is a problem of global interest, an increasingly relevant mental health issue, and adversity...
<div><p>Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health p...
Childhood anxiety disorders are a prevalent mental health problem that can be treated effectively wi...
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2017), Amsterdam, Th...
Anxiety and depression cases have trebled within the last decade [1], with diagnoses of social anxie...
Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied...
Background: The use of video games, a hobby for many teenagers in their leisure time, has brought wi...
Anxiety disorders (AD) are the most prevalent of the mental health conditions and are associated wit...
Anxiety is a common mental health problem in adolescents with significant short-, medium- and long...
Background: Extant evidence suggests that the proportion of adolescents suffering from anxiety disor...
Anxiety disorder is the most prevalent and frequently diagnosed disorder in youth, and associated wi...
The need to provide effective mental health treatments for adolescents has been described as a ‘glob...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health problem, ...
Mental health problems among adolescents are growing throughout the world today.In recent years, ma...
Anxiety is a problem of global interest, an increasingly relevant mental health issue, and adversity...
<div><p>Adolescent anxiety is debilitating, the most frequently diagnosed adolescent mental health p...
Childhood anxiety disorders are a prevalent mental health problem that can be treated effectively wi...
The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI Play 2017), Amsterdam, Th...
Anxiety and depression cases have trebled within the last decade [1], with diagnoses of social anxie...
Electronic Journal of e-Learning (EJEL), 18(3), 207-218.Digital games have been successfully applied...
Background: The use of video games, a hobby for many teenagers in their leisure time, has brought wi...