A book review of Michael Dezuanni's Peer Pedagogies on Digital Platforms: Learning With Minecraft Let’s Play Videos. While Dezuanni's book analyzes peer learning in pre-college contexts, the discussion of peer pedagogies carries important implications for higher education communication centers
In recent years, the technological revolution has changed the way we see reality and interact with i...
Peer review is the foundation of academic publication and a necessary step in the scrutiny of any sc...
Can we learn socially and academically valuable concepts and skills from video games? How can ...
This book investigates how a popular new entertainment genre on YouTube is also a site of learning f...
The digital game Minecraft is a popular shared experience for many children around the world and arg...
This chapter discusses the multi literacy practices children undertake when participating in the dig...
This critical literature review examines how sandbox video games like Minecraft can develop 21st cen...
Teacher Craft is about how teachers learn to use new digital media. Teacher learning is central to r...
The popularity of online teaching has increased in the last decade, especially in the last two years...
Information and Communication Technologies (ICT) have had a substantial impact on current society. T...
This output is a review of a book that has been written on the application of new information techno...
This article aims to contribute new knowledge about the media literacies children assemble as they p...
This chapter explores the popular game Minecraft (Mojang 2011) as a location of ‘impassioned l...
Digital Library for Earth Science Education, DLESEThis thesis looks at a computer-mediated communica...
Review artikel The Internet and ICT: Opportunities or Threats to the Education World
In recent years, the technological revolution has changed the way we see reality and interact with i...
Peer review is the foundation of academic publication and a necessary step in the scrutiny of any sc...
Can we learn socially and academically valuable concepts and skills from video games? How can ...
This book investigates how a popular new entertainment genre on YouTube is also a site of learning f...
The digital game Minecraft is a popular shared experience for many children around the world and arg...
This chapter discusses the multi literacy practices children undertake when participating in the dig...
This critical literature review examines how sandbox video games like Minecraft can develop 21st cen...
Teacher Craft is about how teachers learn to use new digital media. Teacher learning is central to r...
The popularity of online teaching has increased in the last decade, especially in the last two years...
Information and Communication Technologies (ICT) have had a substantial impact on current society. T...
This output is a review of a book that has been written on the application of new information techno...
This article aims to contribute new knowledge about the media literacies children assemble as they p...
This chapter explores the popular game Minecraft (Mojang 2011) as a location of ‘impassioned l...
Digital Library for Earth Science Education, DLESEThis thesis looks at a computer-mediated communica...
Review artikel The Internet and ICT: Opportunities or Threats to the Education World
In recent years, the technological revolution has changed the way we see reality and interact with i...
Peer review is the foundation of academic publication and a necessary step in the scrutiny of any sc...
Can we learn socially and academically valuable concepts and skills from video games? How can ...