The purpose of this study was to determine the factors that influence online game addiction in students at SMA Negeri 1 Kuaro. Using descriptive quantitative research. The data collection adopted from the questionnaire Muhammad Reyzal Almujahid (2016). The research subjects in this study were students at SMA Negeri 1 Kuaro with a sample size of 64 students. Based on the results of the overall data analysis, the indicator of the frequency of playing online games obtained an average percentage of 33.57% so that it can be categorized as addiction to playing online games for students at SMA Negeri 1 Kuaro including in the moderate category. Overall, the indicator of time to play online games obtained an average percentage of 34.46% so that it c...
The present study aims to : (1) describe students' online game addiction and academic achievement in...
Online games are games that are connected to the internet, one of which is very much in demand from ...
Online games are games where many people can play at the same time through online communication netw...
This study aims to determine the online game addiction profile for classroom students VIII SMPN 4 Ta...
This research is motivated by the influence of online game addiction on the learning concentration o...
This research is motivated by the influence of online game addiction on the learning concentration o...
The purpose of this study was to determine the effect of online games on the behavior of students at...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
AbstrakPenelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan kecanduan game ...
AbstrakPenelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan kecanduan game ...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
This research is motivated by the phenomenon of online games where many students become addicted to ...
This research is motivated by the phenomenon of online games where many students become addicted to ...
This research is motivated by the phenomenon of online games where many students become addicted to ...
The present study aims to : (1) describe students' online game addiction and academic achievement in...
Online games are games that are connected to the internet, one of which is very much in demand from ...
Online games are games where many people can play at the same time through online communication netw...
This study aims to determine the online game addiction profile for classroom students VIII SMPN 4 Ta...
This research is motivated by the influence of online game addiction on the learning concentration o...
This research is motivated by the influence of online game addiction on the learning concentration o...
The purpose of this study was to determine the effect of online games on the behavior of students at...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
Abstrack:Â This research is directed to find the factors that cause the rise of online games among s...
AbstrakPenelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan kecanduan game ...
AbstrakPenelitian ini bertujuan untuk mengetahui hubungan antara kontrol diri dengan kecanduan game ...
The incidence of online game addiction in teenagers of Indonesia is increasing every year. This lead...
This research is motivated by the phenomenon of online games where many students become addicted to ...
This research is motivated by the phenomenon of online games where many students become addicted to ...
This research is motivated by the phenomenon of online games where many students become addicted to ...
The present study aims to : (1) describe students' online game addiction and academic achievement in...
Online games are games that are connected to the internet, one of which is very much in demand from ...
Online games are games where many people can play at the same time through online communication netw...