The classical treatment option for amblyopia in Latvia is occlusions of the non-amblyopic eye. The newest methods involve specialized computer games that involve both eyes in visual processing during the treatment as well as stimulate binocularity. To assess the efficiency of specialized computer games in the treatment of amblyopia in school-age children in Latvia, 237 children (7â18 years old) participated in the experiment, of whom only 22 completed it: 11 participants had occlusion therapy, 11 participants played the specialized dichoptic computer game Tetris®. The visual acuity of the amblyopic eye as well as stereopsis were evaluated at near and far distances before the treatment, 2 months and 4 months after the beginning of the treat...
In this paper, we introduce a diagnosis and treatment for amblyopia performed through a game suitabl...
Background/Aims: Computer games have been used to stimulate vision in amblyopia with varying degrees...
Purpose: This study was carried out to evaluate the efficacy of developed “astigmatic axis video gam...
Maģistra darbs ir uzrakstīts latviešu valodā uz 39 lapaspusēm. Tas satur 13 attēlus, 6 tabulas, 4 pi...
Background Traditional treatment of amblyopia involves either wearing a patch or atropine penalisati...
www.virart.nott.ac.uk/ibit Amblyopia, or ‘lazy eye’, is currently treated by wearing an adhesive pat...
PurposeTo compare the effectiveness and efficiency of supervised dichoptic action-videogame play to ...
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, r...
Background Amblyopia is the most common developmental vision disorder in children. The initial treat...
NoPURPOSE: A computer-based interactive binocular treatment system (I-BiT) for amblyopia has been de...
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, r...
Training studies using action video games have shown enhanced post-training vision in both normally-...
Abstract Background Amblyopia, as a neurodevelopmental preventable visual disorder, affects approxim...
SIGNIFICANCE: Currently, treatments for amblyopia are occlusion or penalization of the stronger fell...
As many as three quarters of a million preschoolers are at risk for amblyopia in the United States, ...
In this paper, we introduce a diagnosis and treatment for amblyopia performed through a game suitabl...
Background/Aims: Computer games have been used to stimulate vision in amblyopia with varying degrees...
Purpose: This study was carried out to evaluate the efficacy of developed “astigmatic axis video gam...
Maģistra darbs ir uzrakstīts latviešu valodā uz 39 lapaspusēm. Tas satur 13 attēlus, 6 tabulas, 4 pi...
Background Traditional treatment of amblyopia involves either wearing a patch or atropine penalisati...
www.virart.nott.ac.uk/ibit Amblyopia, or ‘lazy eye’, is currently treated by wearing an adhesive pat...
PurposeTo compare the effectiveness and efficiency of supervised dichoptic action-videogame play to ...
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, r...
Background Amblyopia is the most common developmental vision disorder in children. The initial treat...
NoPURPOSE: A computer-based interactive binocular treatment system (I-BiT) for amblyopia has been de...
The gold-standard treatment for childhood amblyopia remains patching or penalizing the fellow eye, r...
Training studies using action video games have shown enhanced post-training vision in both normally-...
Abstract Background Amblyopia, as a neurodevelopmental preventable visual disorder, affects approxim...
SIGNIFICANCE: Currently, treatments for amblyopia are occlusion or penalization of the stronger fell...
As many as three quarters of a million preschoolers are at risk for amblyopia in the United States, ...
In this paper, we introduce a diagnosis and treatment for amblyopia performed through a game suitabl...
Background/Aims: Computer games have been used to stimulate vision in amblyopia with varying degrees...
Purpose: This study was carried out to evaluate the efficacy of developed “astigmatic axis video gam...